extends Node2D class_name FishermansPier @onready var ego: Node2D = $"../ego" func _ready() -> void: pass func _on_room_looked() -> void: pass func _on_kq4_031_open_ocean_interacted() -> void: var target_scene = load("res://scenes/kq4_031_open_ocean/kq4_031_open_ocean.tscn") if target_scene: get_tree().change_scene_to_packed(target_scene)