extends Scene func _on_frog_pond_interacted() -> void: $kq4_015_frog_pond.default_script(self) func _on_forest_path_interacted() -> void: $kq4_010_forest_path.default_script(self) func _on_gnomes_cottage_interacted() -> void: $kq4_022_gnomes_cottage.default_script(self) func _on_spooky_house_exterior_interacted() -> void: $kq4_017_spooky_house_exterior.default_script(self) func _on_gravestones_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("Each tombstone has an epitaph written on it.") ).build(self, "_on_script_complete")) func _on_tree_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("An old, rotting tree adds appropriate charm to the decrepit cemetery.") ).build(self, "_on_script_complete")) func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("This run-down, gloomy cemetery gives you the creeps!") ).build(self, "_on_script_complete"))