extends Scene func _on_room_looked() -> void: pass func _on_kq4_073_cave_exit_interacted() -> void: var target_scene = load("res://scenes/kq4_073_cave_exit/kq4_073_cave_exit.tscn") if target_scene: get_tree().change_scene_to_packed(target_scene) func _on_kq4_075_troll_cave_passage_interacted() -> void: var target_scene = load("res://scenes/kq4_075_troll_cave_passage/kq4_075_troll_cave_passage.tscn") if target_scene: get_tree().change_scene_to_packed(target_scene)