Add inventory system #1

Merged
notid merged 24 commits from sugary-panda into master 2026-04-28 22:05:12 -07:00
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@@ -34,9 +34,6 @@ func _ready() -> void:
func show_overlay() -> void:
print("[OVERLAY] show_overlay called, inventory has %d items" % InventoryManager.inventory.size())
func hide_overlay() -> void:
print("[OVERLAY] hide_overlay called")
_refresh_grid()
if _fade_tween:
_fade_tween.kill()
@@ -53,6 +50,7 @@ func hide_overlay() -> void:
tween.tween_callback(_on_fade_in_complete)
func hide_overlay() -> void:
print("[OVERLAY] hide_overlay called")
if _fade_tween:
_fade_tween.kill()
_fade_tween = null