Commit Graph

2 Commits

Author SHA1 Message Date
d94912bb79 fix: bind callbacks before passing to tween_callback, tighten backpack hitbox
- Godot 4's CallbackTweener doesn't have .bind() — move .bind() call
  inside tween_callback() for 3 callback sites
- Shrink InventoryBackpack Control to 60x60 (offset_right -70) so click
  area matches the visible BackpackIcon square
2026-04-27 07:49:58 -07:00
afcf92dbfd feat: implement InventoryBackpack FSM and InventoryOverlay
- InventoryBackpack: Control-based FSM with IDLE/OPEN/SELECTED/ACQUIRE/REMOVE
  states, Tween-based animations, guard condition checks, signal connections
  to InventoryManager for item_acquired/item_removed reactions
- InventoryOverlay: Full-screen overlay with fade-in/out, item grid via
  GridContainer, drag-and-drop item selection, combination via drag-to-slot,
  hover labels, right-click inspect
- InventorySlot: Individual slot with colored box placeholder, hover highlight,
  click/right-click/hover signals
2026-04-27 07:47:45 -07:00