Commit Graph

7 Commits

Author SHA1 Message Date
822be21c38 Replace say->narrate in look script handlers
Refactor all look script handlers to use ScriptBuilder.narrate() instead
of ScriptBuilder.say() for better semantic clarity. Look commands
describe what the player sees, so narrate is more appropriate than say.

Files changed:
- kq4_009_shady_wooded_area.gd (1 instance)
- kq4_010_forest_path.gd (3 instances)
- kq4_011_enchanted_grove.gd (2 instances)
- kq4_015_frog_pond.gd (4 instances)
- kq4_018_cemetery.gd (2 instances)
- kq4_023_forest_path_with_cottage.gd (2 instances)
- kq4_026_river_meadow.gd (1 instance)
- kq4_039_island_beach.gd (2 instances)
- kq4_040_island_beach_east.gd (2 instances)

Total: 19 instances across 9 files
2026-03-10 09:40:23 -07:00
8cfae8dea2 progress 2026-03-05 22:47:43 -08:00
c2f8e848c5 progress 2026-02-26 11:43:24 -08:00
Bryce
0474ded71a most areas connected 2026-02-21 15:36:42 -08:00
Bryce
d1bacf8b0a fixes 2026-02-21 08:03:33 -08:00
Bryce
f8c9495338 tweaks 2026-02-21 07:55:11 -08:00
Bryce
8b50530081 adds placeholder stuff 2026-02-20 23:02:47 -08:00