Commit Graph

8 Commits

Author SHA1 Message Date
Bryce
31210bce58 new files 2026-04-04 07:35:44 -07:00
5db5b5a5e2 Create room 044 (Inside Whale) and wire to room 031
- Added kq4_044_inside_whale scene with exit to room 031
- Updated room 031 to add transition to room 044 (bidirectional connection)
- Both transitions validated with exit checker
2026-03-10 13:31:30 -07:00
6e981e7877 Create room 043 (Desert Island) and wire to room 031
- Added kq4_043_desert_island scene with 4 exits (north, east, south, west) to room 031
- Updated room 031 to add transition to room 043 (bidirectional connection)
- All 4 exits from room 043 validated with exit checker
2026-03-10 13:29:16 -07:00
ce6a6e3d16 Create room 032 (Ocean Near Island) and wire to room 031
- Added kq4_032_ocean_near_island scene with west, east, and south exits to room 031
- Updated room 031 to add north exit to room 032 (bidirectional connection)
- Room 032 north exit to room 040 omitted (room 040 doesn't exist yet)
- Note: Room 032 has 3 exits to room 031 (west, east, south) with unique node names
  since Godot doesn't allow duplicate node names. All three call the same handler.
2026-03-10 13:24:37 -07:00
b0eb6caf14 Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)

Total: 28 instances across 13 files

Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
2026-03-10 09:44:21 -07:00
8cfae8dea2 progress 2026-03-05 22:47:43 -08:00
Bryce
0474ded71a most areas connected 2026-02-21 15:36:42 -08:00
Bryce
d6b36d1f13 progress 2026-02-21 12:18:48 -08:00