Commit Graph

8 Commits

Author SHA1 Message Date
2479e4c784 Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
2026-04-29 15:55:00 -07:00
351af5ad47 Update room backgrounds to high-res caption images and fix scaling 2026-04-05 08:22:25 -07:00
5db5b5a5e2 Create room 044 (Inside Whale) and wire to room 031
- Added kq4_044_inside_whale scene with exit to room 031
- Updated room 031 to add transition to room 044 (bidirectional connection)
- Both transitions validated with exit checker
2026-03-10 13:31:30 -07:00
6e981e7877 Create room 043 (Desert Island) and wire to room 031
- Added kq4_043_desert_island scene with 4 exits (north, east, south, west) to room 031
- Updated room 031 to add transition to room 043 (bidirectional connection)
- All 4 exits from room 043 validated with exit checker
2026-03-10 13:29:16 -07:00
ce6a6e3d16 Create room 032 (Ocean Near Island) and wire to room 031
- Added kq4_032_ocean_near_island scene with west, east, and south exits to room 031
- Updated room 031 to add north exit to room 032 (bidirectional connection)
- Room 032 north exit to room 040 omitted (room 040 doesn't exist yet)
- Note: Room 032 has 3 exits to room 031 (west, east, south) with unique node names
  since Godot doesn't allow duplicate node names. All three call the same handler.
2026-03-10 13:24:37 -07:00
8cfae8dea2 progress 2026-03-05 22:47:43 -08:00
Bryce
0474ded71a most areas connected 2026-02-21 15:36:42 -08:00
Bryce
d6b36d1f13 progress 2026-02-21 12:18:48 -08:00