Commit Graph

8 Commits

Author SHA1 Message Date
2479e4c784 Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
2026-04-29 15:55:00 -07:00
c0db909092 removing problematic files 2026-04-08 15:26:26 -07:00
7b5ce2e4a5 changes 2026-04-05 08:02:34 -07:00
Bryce
31210bce58 new files 2026-04-04 07:35:44 -07:00
b0eb6caf14 Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)

Total: 28 instances across 13 files

Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
2026-03-10 09:44:21 -07:00
8cfae8dea2 progress 2026-03-05 22:47:43 -08:00
c2f8e848c5 progress 2026-02-26 11:43:24 -08:00
Bryce
0474ded71a most areas connected 2026-02-21 15:36:42 -08:00