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2479e4c784
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Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
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2026-04-29 15:55:00 -07:00 |
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c0db909092
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removing problematic files
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2026-04-08 15:26:26 -07:00 |
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7b5ce2e4a5
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changes
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2026-04-05 08:02:34 -07:00 |
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7088f5cac2
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changes
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2026-04-04 20:58:46 -07:00 |
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Bryce
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31210bce58
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new files
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2026-04-04 07:35:44 -07:00 |
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b0eb6caf14
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Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.
Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)
Total: 28 instances across 13 files
Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
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2026-03-10 09:44:21 -07:00 |
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8cfae8dea2
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progress
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2026-03-05 22:47:43 -08:00 |
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c2f8e848c5
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progress
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2026-02-26 11:43:24 -08:00 |
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Bryce
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0474ded71a
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most areas connected
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2026-02-21 15:36:42 -08:00 |
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