2479e4c784
Update scene UIDs to match regenerated .uid files
...
Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
2026-04-29 15:55:00 -07:00
c0db909092
removing problematic files
2026-04-08 15:26:26 -07:00
7b5ce2e4a5
changes
2026-04-05 08:02:34 -07:00
Bryce
31210bce58
new files
2026-04-04 07:35:44 -07:00
3fc5e9f215
Add SAM rough mask workflow with sidebar preview and tests
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- Restructure SAM rough mask workflow for sidebar preview
- Add playwright tests for SAM workflow
- Add ORA files for forest path and graveyard rooms
- Update playwright config with trace on retry
2026-03-28 15:04:49 -07:00
b0eb6caf14
Replace say->narrate in remaining look script handlers (batch 2)
...
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.
Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)
Total: 28 instances across 13 files
Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
2026-03-10 09:44:21 -07:00
8cfae8dea2
progress
2026-03-05 22:47:43 -08:00
c2f8e848c5
progress
2026-02-26 11:43:24 -08:00
Bryce
0474ded71a
most areas connected
2026-02-21 15:36:42 -08:00
Bryce
d6b36d1f13
progress
2026-02-21 12:18:48 -08:00
Bryce
d1bacf8b0a
fixes
2026-02-21 08:03:33 -08:00
Bryce
f8c9495338
tweaks
2026-02-21 07:55:11 -08:00