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2479e4c784
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Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
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2026-04-29 15:55:00 -07:00 |
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c0db909092
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removing problematic files
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2026-04-08 15:26:26 -07:00 |
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7b5ce2e4a5
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changes
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2026-04-05 08:02:34 -07:00 |
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Bryce
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31210bce58
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new files
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2026-04-04 07:35:44 -07:00 |
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078b3a4cdd
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changes
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2026-04-04 06:41:02 -07:00 |
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822be21c38
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Replace say->narrate in look script handlers
Refactor all look script handlers to use ScriptBuilder.narrate() instead
of ScriptBuilder.say() for better semantic clarity. Look commands
describe what the player sees, so narrate is more appropriate than say.
Files changed:
- kq4_009_shady_wooded_area.gd (1 instance)
- kq4_010_forest_path.gd (3 instances)
- kq4_011_enchanted_grove.gd (2 instances)
- kq4_015_frog_pond.gd (4 instances)
- kq4_018_cemetery.gd (2 instances)
- kq4_023_forest_path_with_cottage.gd (2 instances)
- kq4_026_river_meadow.gd (1 instance)
- kq4_039_island_beach.gd (2 instances)
- kq4_040_island_beach_east.gd (2 instances)
Total: 19 instances across 9 files
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2026-03-10 09:40:23 -07:00 |
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8cfae8dea2
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progress
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2026-03-05 22:47:43 -08:00 |
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c2f8e848c5
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progress
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2026-02-26 11:43:24 -08:00 |
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Bryce
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d6b36d1f13
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progress
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2026-02-21 12:18:48 -08:00 |
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