11 Commits

Author SHA1 Message Date
c0db909092 removing problematic files 2026-04-08 15:26:26 -07:00
7b5ce2e4a5 changes 2026-04-05 08:02:34 -07:00
Bryce
31210bce58 new files 2026-04-04 07:35:44 -07:00
3fc5e9f215 Add SAM rough mask workflow with sidebar preview and tests
- Restructure SAM rough mask workflow for sidebar preview
- Add playwright tests for SAM workflow
- Add ORA files for forest path and graveyard rooms
- Update playwright config with trace on retry
2026-03-28 15:04:49 -07:00
b0eb6caf14 Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)

Total: 28 instances across 13 files

Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
2026-03-10 09:44:21 -07:00
8cfae8dea2 progress 2026-03-05 22:47:43 -08:00
c2f8e848c5 progress 2026-02-26 11:43:24 -08:00
Bryce
0474ded71a most areas connected 2026-02-21 15:36:42 -08:00
Bryce
d6b36d1f13 progress 2026-02-21 12:18:48 -08:00
Bryce
d1bacf8b0a fixes 2026-02-21 08:03:33 -08:00
Bryce
f8c9495338 tweaks 2026-02-21 07:55:11 -08:00