c0db909092
removing problematic files
2026-04-08 15:26:26 -07:00
7b5ce2e4a5
changes
2026-04-05 08:02:34 -07:00
Bryce
31210bce58
new files
2026-04-04 07:35:44 -07:00
078b3a4cdd
changes
2026-04-04 06:41:02 -07:00
9e75a226ea
Create room 012 (Haunted Forest) and wire to rooms 006 and 011
...
- Added kq4_012_haunted_forest scene with north exit to room 006 and west exit to room 011
- Updated room 006 to add south exit to room 012 (bidirectional connection)
- Updated room 011 to add target UID for room 012 transition
- Room 012 south exit to room 018 omitted (room 018 doesn't exist yet)
- All 4 transitions validated with exit checker
2026-03-10 13:21:09 -07:00
822be21c38
Replace say->narrate in look script handlers
...
Refactor all look script handlers to use ScriptBuilder.narrate() instead
of ScriptBuilder.say() for better semantic clarity. Look commands
describe what the player sees, so narrate is more appropriate than say.
Files changed:
- kq4_009_shady_wooded_area.gd (1 instance)
- kq4_010_forest_path.gd (3 instances)
- kq4_011_enchanted_grove.gd (2 instances)
- kq4_015_frog_pond.gd (4 instances)
- kq4_018_cemetery.gd (2 instances)
- kq4_023_forest_path_with_cottage.gd (2 instances)
- kq4_026_river_meadow.gd (1 instance)
- kq4_039_island_beach.gd (2 instances)
- kq4_040_island_beach_east.gd (2 instances)
Total: 19 instances across 9 files
2026-03-10 09:40:23 -07:00
8cfae8dea2
progress
2026-03-05 22:47:43 -08:00
c2f8e848c5
progress
2026-02-26 11:43:24 -08:00
Bryce
0474ded71a
most areas connected
2026-02-21 15:36:42 -08:00
Bryce
d1bacf8b0a
fixes
2026-02-21 08:03:33 -08:00
Bryce
f8c9495338
tweaks
2026-02-21 07:55:11 -08:00
Bryce
8b50530081
adds placeholder stuff
2026-02-20 23:02:47 -08:00