Create room 047 (Genesta's Palace Entry Hall) and wire transitions
- Added kq4_047_genestas_palace_entry_hall scene - South exit to room 037 (Fairy Island) - bidirectional connection - East exit to room 046 (Tower Stairway) - bidirectional connection - Updated room 037 to add return transition to room 047 - Updated room 046 to fix transition to room 047
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@@ -41,7 +41,7 @@ position = Vector2(194, 819)
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position = Vector2(910, -213)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_046_tower_stairway"
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target = "uid://PLACEHOLDER_047"
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target = "uid://1le54ydit88w8"
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label = "Tower Chamber"
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[node name="entrance" parent="kq4_047_tower_chamber" index="0"]
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