Create room 047 (Genesta's Palace Entry Hall) and wire transitions
- Added kq4_047_genestas_palace_entry_hall scene - South exit to room 037 (Fairy Island) - bidirectional connection - East exit to room 046 (Tower Stairway) - bidirectional connection - Updated room 037 to add return transition to room 047 - Updated room 046 to fix transition to room 047
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@@ -77,9 +77,23 @@ position = Vector2(506, 555)
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[node name="exit" parent="kq4_036_island_garden_pond" index="1"]
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position = Vector2(-64, 534)
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[node name="kq4_047_genestas_palace_entry_hall" parent="." unique_id=2066756569 instance=ExtResource("4_trans")]
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position = Vector2(910, -213)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_037_fairy_island"
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target = "uid://1le54ydit88w8"
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label = "Genesta's Palace Entry Hall"
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[node name="entrance" parent="kq4_047_genestas_palace_entry_hall" index="0"]
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position = Vector2(133, 643)
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[node name="exit" parent="kq4_047_genestas_palace_entry_hall" index="1"]
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position = Vector2(174, 519)
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[connection signal="interacted" from="kq4_040_island_beach_east" to="." method="_on_island_beach_east_interacted"]
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[connection signal="interacted" from="kq4_038_island_garden" to="." method="_on_island_garden_interacted"]
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[connection signal="interacted" from="kq4_036_island_garden_pond" to="." method="_on_island_garden_pond_interacted"]
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[connection signal="interacted" from="kq4_047_genestas_palace_entry_hall" to="." method="_on_genestas_palace_entry_hall_interacted"]
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[node name="island" type="Polygon2D" parent="." groups=["set-piece"]]
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scale = Vector2(6, 6)
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@@ -94,3 +108,4 @@ points_resource = ExtResource("5_island")
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[editable path="kq4_040_island_beach_east"]
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[editable path="kq4_038_island_garden"]
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[editable path="kq4_036_island_garden_pond"]
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[editable path="kq4_047_genestas_palace_entry_hall"]
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