feat: add example splash item for inventory testing

This commit is contained in:
2026-04-26 22:17:37 -07:00
parent 1cc74d4e59
commit fad90a73e9
6 changed files with 70 additions and 6 deletions

View File

@@ -190,11 +190,17 @@ autowrap_mode = 3
layer = 5 layer = 5
[node name="InventoryBackpack" parent="HUD" unique_id=-294967294 instance=ExtResource("9_backpack")] [node name="InventoryBackpack" parent="HUD" unique_id=-294967294 instance=ExtResource("9_backpack")]
anchors_preset = 0
anchor_top = 0.0
anchor_bottom = 0.0
offset_top = 0.0
offset_bottom = 70.0
grow_vertical = 1
[node name="InventoryOverlayLayer" type="CanvasLayer" parent="." unique_id=-294967293] [node name="InventoryOverlayLayer" type="CanvasLayer" parent="." unique_id=-294967293]
layer = 10 layer = 10
[node name="InventoryOverlay" parent="InventoryOverlayLayer" unique_id=-294967292 instance=ExtResource("a_overlay")] [node name="InventoryOverlay" parent="InventoryOverlayLayer" unique_id=-294967292 instance=ExtResource("a_overlay")]
[connection signal="overlay_show_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_show_overlay"]
[connection signal="overlay_hide_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_hide_overlay"] [connection signal="overlay_hide_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_hide_overlay"]
[connection signal="overlay_show_requested" from="HUD/InventoryBackpack" to="." method="_on_backpack_show_overlay"]

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@@ -9,11 +9,11 @@ signal skip_action_requested
enum State { IDLE, OPEN, SELECTED, ACQUIRE, REMOVE } enum State { IDLE, OPEN, SELECTED, ACQUIRE, REMOVE }
var _state: State = State.IDLE var _state: State = State.IDLE
var _animating: bool = false var _animating: bool = false
var _active_tween: Tween = null var _active_tween: Tween = null
var _floating_item_color: Color = Color(1, 1, 1, 0) var _floating_item_color: Color = Color(1, 1, 1, 0)
var _home_position: Vector2 = Vector2(0, 0) var _home_position: Vector2 = Vector2(0, 0)
@onready var backpack_icon: ColorRect = $BackpackIcon @onready var backpack_icon: ColorRect = $BackpackIcon
@onready var floating_item: ColorRect = $FloatingItem @onready var floating_item: ColorRect = $FloatingItem

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@@ -0,0 +1,5 @@
{
"item_id": "splash",
"name": "Splash",
"combination_category": "potion"
}

View File

@@ -1,6 +1,16 @@
extends Scene extends Scene
func _ready() -> void:
super._ready()
var def = ItemDefinition.new()
def.id = "splash"
def.name = "Splash"
def.combination_category = "potion"
InventoryManager.register_item(def)
give_item("splash")
func _on_meadow_interacted() -> void: func _on_meadow_interacted() -> void:
$kq4_002_meadow.default_script(self) $kq4_002_meadow.default_script(self)

3
splash.png Normal file
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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
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size 208

40
splash.png.import Normal file
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxu3klicoldpv"
path="res://.godot/imported/splash.png-929ed8a00b89ba36c51789452f874c77.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://splash.png"
dest_files=["res://.godot/imported/splash.png-929ed8a00b89ba36c51789452f874c77.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
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compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1