tweaks
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@@ -1,6 +1,6 @@
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extends "res://SetPiece_.gd"
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@export var target_transition: String
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@export var appear_at_node: String
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@export_file("*.tscn") var target
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -14,6 +14,6 @@ func _process(delta):
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func default_script(scene: Scene):
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var path = NavigationServer2D.map_get_path(scene.map, scene.pathfind.to_local(scene.ego.global_position), scene.pathfind.to_local($"exit".global_position), true)
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scene.start_main_script(scene.ScriptBuilder.init(scene.ScriptBuilder.walk_path(scene.ego, path))
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.and_then(scene.ScriptBuilder.transition(scene, load(target), target_transition + "/exit"))
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.and_then(scene.ScriptBuilder.walk_to_deferred(target_transition + "/exit", target_transition + "/entrance"))
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.and_then(scene.ScriptBuilder.transition(scene, load(target), appear_at_node + "/exit"))
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.and_then(scene.ScriptBuilder.walk_to_deferred(appear_at_node + "/exit", appear_at_node + "/entrance"))
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.can_interrupt().build(scene, "_on_script_complete"))
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