Create room 048 (Ogres' Bedroom)
- Added kq4_048_ogres_bedroom scene - East exit to room 049 (Upstairs Hallway) - room 049 doesn't exist yet, transition pending - Added warning handler for unimplemented transition
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scenes/kq4_048_ogres_bedroom/kq4_048_ogres_bedroom.gd
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scenes/kq4_048_ogres_bedroom/kq4_048_ogres_bedroom.gd
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extends Scene
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func _on_upstairs_hallway_interacted() -> void:
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# Room 049 doesn't exist yet - this will be wired when room 049 is created
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push_warning("Room 049 (Upstairs Hallway) not yet created. Cannot transition.")
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