From f291f4bc25ad736c22c59527106b1935ce326f32 Mon Sep 17 00:00:00 2001 From: Bryce Date: Sun, 26 Apr 2026 22:28:40 -0700 Subject: [PATCH] fix: restore show_overlay and hide_overlay bodies (edit merged them) --- inventory/inventory_overlay/InventoryOverlay.gd | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/inventory/inventory_overlay/InventoryOverlay.gd b/inventory/inventory_overlay/InventoryOverlay.gd index b2d92a5..77123e4 100644 --- a/inventory/inventory_overlay/InventoryOverlay.gd +++ b/inventory/inventory_overlay/InventoryOverlay.gd @@ -34,9 +34,6 @@ func _ready() -> void: func show_overlay() -> void: print("[OVERLAY] show_overlay called, inventory has %d items" % InventoryManager.inventory.size()) - -func hide_overlay() -> void: - print("[OVERLAY] hide_overlay called") _refresh_grid() if _fade_tween: _fade_tween.kill() @@ -53,6 +50,7 @@ func hide_overlay() -> void: tween.tween_callback(_on_fade_in_complete) func hide_overlay() -> void: + print("[OVERLAY] hide_overlay called") if _fade_tween: _fade_tween.kill() _fade_tween = null