changes for stuff

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2026-04-29 13:35:31 -07:00
parent 784867833d
commit ec4fc8e756
16 changed files with 5785 additions and 101 deletions

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#!/usr/bin/env python3
"""Builds a queryable room adjacency graph from .tscn files with BFS pathfinding.
Parses all scene files to extract TransitionPiece exits, builds an adjacency
graph, and provides shortest-path queries between any two rooms.
Usage:
python scripts/build_room_graph.py # print full graph
python scripts/build_room_graph.py --from kq4_001_beach --to kq4_092_lolottes_throne_room
Can also be imported as a module for use by other tools.
"""
import re
import sys
from dataclasses import dataclass, field
from pathlib import Path
from typing import Optional
@dataclass
class TransitionInfo:
"""A single room exit / TransitionPiece."""
exit_node_name: str # Node name in source room's scene tree (e.g., "kq4_010_forest_path")
target_uid: str # UID of destination .tscn file
appear_at_node: str # Node name in destination room where player appears
label: str # Human-readable label (e.g., "Forest Path")
polygon: list[tuple[float, float]] # Polygon vertices relative to transition node position
position: tuple[float, float] = (0.0, 0.0) # Node position in parent space
scale: tuple[float, float] = (1.0, 1.0) # Node scale factors
def viewport_centroid(self) -> tuple[float, float]:
"""Compute the polygon centroid transformed to viewport coordinates."""
if not self.polygon:
return self.position
cx = sum(p[0] for p in self.polygon) / len(self.polygon)
cy = sum(p[1] for p in self.polygon) / len(self.polygon)
return (
self.scale[0] * (self.position[0] + cx),
self.scale[1] * (self.position[1] + cy),
)
@dataclass
class RoomInfo:
"""Metadata for a single room."""
name: str # e.g., "kq4_004_ogres_cottage"
uid: Optional[str] # Scene UID from .tscn header
path: Path # Absolute path to .tscn file
transitions: list[TransitionInfo] = field(default_factory=list)
@dataclass(frozen=True)
class NavigationStep:
"""One step in a navigation plan (source room → destination room)."""
from_room: str # Source room name
exit_node_name: str # TransitionPiece node name to click on
to_room: str # Destination room name
label: str # Human-readable label
polygon: list[tuple[float, float]]
position: tuple[float, float] = (0.0, 0.0)
scale: tuple[float, float] = (1.0, 1.0)
def viewport_centroid(self) -> tuple[float, float]:
"""Compute the polygon centroid transformed to viewport coordinates."""
if not self.polygon:
return self.position
cx = sum(p[0] for p in self.polygon) / len(self.polygon)
cy = sum(p[1] for p in self.polygon) / len(self.polygon)
return (
self.scale[0] * (self.position[0] + cx),
self.scale[1] * (self.position[1] + cy),
)
def find_uid_files(root: Path) -> dict[str, Path]:
"""Build a mapping of UID → file path from all .uid files."""
uid_map = {}
for uid_file in root.rglob("*.uid"):
content = uid_file.read_text().strip()
if content.startswith("uid://"):
resource_path = uid_file.with_suffix("")
uid_map[content] = resource_path
return uid_map
def parse_transitions(body: str, room_name: str) -> list[TransitionInfo]:
"""Extract TransitionPiece transitions from a .tscn file body."""
transitions = []
transition_pattern = re.compile(
r'\[node name="([^"]+)"[^\]]*instance=ExtResource\([^\)]+\)\]\s*\n'
r"(([^\[]+(?:\n|$))*?)(?=\[|$)",
re.MULTILINE,
)
for match in transition_pattern.finditer(body):
node_name = match.group(1)
body_text = match.group(2)
target_match = re.search(r'^target = "([^"]+)"', body_text, re.MULTILINE)
appear_match = re.search(
r'^(?:appear_at_node = "([^"]+)"|appear_at_node = &"([^"]+)")',
body_text,
re.MULTILINE,
)
if not (target_match and appear_match):
continue
target_uid = target_match.group(1)
appear_at = appear_match.group(1) or appear_match.group(2)
label_match = re.search(r'^label = "([^"]+)"', body_text, re.MULTILINE)
label = label_match.group(1) if label_match else node_name
# Parse position (defaults to 0, 0)
pos_match = re.search(r"^position\s*=\s*Vector2?\(([^)]+)\)", body_text, re.MULTILINE)
if pos_match:
pos_nums = [float(x.strip()) for x in pos_match.group(1).split(",")]
node_position = (pos_nums[0], pos_nums[1])
else:
node_position = (0.0, 0.0)
# Parse scale (defaults to 1, 1)
scale_match = re.search(r"^scale\s*=\s*Vector2?\(([^)]+)\)", body_text, re.MULTILINE)
if scale_match:
scale_nums = [float(x.strip()) for x in scale_match.group(1).split(",")]
node_scale = (scale_nums[0], scale_nums[1])
else:
node_scale = (1.0, 1.0)
polygon_str_match = re.search(
r"^polygon = PackedVector2Array\((.+?)\)",
body_text,
re.MULTILINE,
)
polygon: list[tuple[float, float]] = []
if polygon_str_match:
nums = re.findall(r"[-+]?[0-9]*\.?[0-9]+", polygon_str_match.group(1))
floats = [float(n) for n in nums]
polygon = [(floats[i], floats[i + 1]) for i in range(0, len(floats), 2)]
transitions.append(
TransitionInfo(
exit_node_name=node_name,
target_uid=target_uid,
appear_at_node=appear_at,
label=label,
polygon=polygon,
position=node_position,
scale=node_scale,
)
)
return transitions
def build_graph(scenes_dir: Path) -> dict[str, RoomInfo]:
"""Parse all room .tscn files and return a dict keyed by room name."""
scene_files = sorted(scenes_dir.glob("kq4_*/kq4_*.tscn"))
graph: dict[str, RoomInfo] = {}
for sf in scene_files:
if "placeholder_template" in str(sf):
continue
content = sf.read_text()
uid_match = re.search(r'\[gd_scene[^\]]*uid="([^"]+)"', content)
room_uid = uid_match.group(1) if uid_match else None
room_name = sf.stem
transitions = parse_transitions(content, room_name)
graph[room_name] = RoomInfo(
name=room_name,
uid=room_uid,
path=sf,
transitions=transitions,
)
return graph
def _resolve_target_room(trans: TransitionInfo, graph: dict[str, RoomInfo]) -> Optional[str]:
"""Given a transition and the room graph, find which room it targets."""
for room_name, room_info in graph.items():
if room_info.uid == trans.target_uid:
return room_name
return None
def find_path(
graph: dict[str, RoomInfo], start_room: str, end_room: str
) -> Optional[list[NavigationStep]]:
"""BFS from start to end. Returns ordered list of steps or None."""
if start_room not in graph:
raise ValueError(f"Start room not found in graph: {start_room}")
if end_room not in graph:
raise ValueError(f"End room not found in graph: {end_room}")
if start_room == end_room:
return []
from collections import deque
adj: dict[str, list[tuple[str, TransitionInfo]]] = {}
for rname, rinfo in graph.items():
adj[rname] = []
for t in rinfo.transitions:
target = _resolve_target_room(t, graph)
if target:
adj[rname].append((target, t))
visited = {start_room}
queue = deque([(start_room, [])])
while queue:
current, path_steps = queue.popleft()
for neighbor, trans in adj.get(current, []):
if neighbor in visited:
continue
step = NavigationStep(
from_room=current,
exit_node_name=trans.exit_node_name,
to_room=neighbor,
label=trans.label,
polygon=trans.polygon,
position=trans.position,
scale=trans.scale,
)
new_steps = path_steps + [step]
if neighbor == end_room:
return new_steps
visited.add(neighbor)
queue.append((neighbor, new_steps))
return None
def get_connected_components(graph: dict[str, RoomInfo]) -> list[set[str]]:
"""Return list of connected components in the room graph."""
adj: dict[str, set[str]] = {r: set() for r in graph}
for rname, rinfo in graph.items():
for t in rinfo.transitions:
target = _resolve_target_room(t, graph)
if target:
adj[rname].add(target)
adj[target].add(rname)
visited = set()
components = []
for room in graph:
if room in visited:
continue
component = set()
stack = [room]
while stack:
current = stack.pop()
if current in visited:
continue
visited.add(current)
component.add(current)
stack.extend(adj[current] - visited)
components.append(component)
return sorted(components, key=len, reverse=True)
def print_graph_summary(graph: dict[str, RoomInfo]) -> None:
"""Print a human-readable summary of the room graph."""
total_rooms = len(graph)
total_exits = sum(len(r.transitions) for r in graph.values())
components = get_connected_components(graph)
print(f"Rooms: {total_rooms}")
print(f"Total transition exits: {total_exits}")
print(f"Connected components: {len(components)}")
if len(components) > 1:
for i, comp in enumerate(components):
print(f" Component {i + 1} ({len(comp)} rooms): {', '.join(sorted(comp)[:6])}{'...' if len(comp) > 6 else ''}")
else:
print(" All rooms connected!")
def print_room(graph: dict[str, RoomInfo], room_name: str) -> None:
"""Print exits for a specific room."""
if room_name not in graph:
print(f"Room not found: {room_name}")
return
room = graph[room_name]
print(f"Room: {room_name} (uid: {room.uid or 'unknown'})")
print(f" Exits ({len(room.transitions)}):")
for t in room.transitions:
target_room = _resolve_target_room(t, graph)
target_str = target_room or t.target_uid[:12]
print(f" {t.exit_node_name}{target_str} [{t.label}] (polygon: {len(t.polygon)} pts)")
def find_and_print_path(
graph: dict[str, RoomInfo], start_room: str, end_room: str
) -> None:
"""Find and print a path between two rooms."""
steps = find_path(graph, start_room, end_room)
if not steps:
print(f"No path from {start_room} to {end_room}")
components = get_connected_components(graph)
for comp in components:
if start_room in comp:
print(f" {start_room} is in component with {len(comp)} rooms")
break
for comp in components:
if end_room in comp:
print(f" {end_room} is in component with {len(comp)} rooms")
break
return
print(f"Path from {start_room}{end_room} ({len(steps)} step{'s' if len(steps) != 1 else ''}):")
for i, step in enumerate(steps):
coord_str = ""
cx, cy = step.viewport_centroid()
coord_str = f" (click at: {cx:.0f}, {cy:.0f})"
print(
f" {i + 1}. Click '{step.exit_node_name}' "
f"in {step.from_room} "
f"{step.to_room} [{step.label}]{coord_str}"
)
def main() -> None:
import argparse
parser = argparse.ArgumentParser(description="KQ4 room graph builder and BFS pathfinder")
parser.add_argument("--from", dest="from_room", help="Starting room name (e.g., kq4_001_beach)")
parser.add_argument("--to", dest="to_room", help="Destination room name")
parser.add_argument("--room", help="Show exits for a specific room")
args = parser.parse_args()
root = Path(__file__).resolve().parent.parent
scenes_dir = root / "scenes"
if not scenes_dir.exists():
print(f"ERROR: Scenes directory not found at {scenes_dir}", file=sys.stderr)
sys.exit(1)
graph = build_graph(scenes_dir)
if args.room:
print_room(graph, args.room)
elif args.from_room and args.to_room:
find_and_print_path(graph, args.from_room, args.to_room)
else:
print_graph_summary(graph)
if __name__ == "__main__":
main()