changes for stuff

This commit is contained in:
2026-04-29 13:35:31 -07:00
parent 784867833d
commit ec4fc8e756
16 changed files with 5785 additions and 101 deletions

View File

@@ -41,6 +41,44 @@ signal exited(lab)
points_resource = value
_update_polygon_from_resource()
func sample_polygon_point() -> Vector2:
if polygon.is_empty():
return position
var sum_x = 0.0
var sum_y = 0.0
for p in polygon:
sum_x += p.x
sum_y += p.y
return to_global(Vector2(sum_x / polygon.size(), sum_y / polygon.size()))
func get_screen_click_point() -> Vector2i:
var world_pt = sample_polygon_point()
var vp = get_viewport()
var screen_pt = vp.get_canvas_transform() * world_pt
return Vector2i(int(screen_pt.x), int(screen_pt.y))
func mock_interact(action = 0) -> void:
action = int(action)
var script_builder = get_node_or_null("/root/Node2D/GameScript")
if script_builder and script_builder.current_script and not script_builder.current_script.can_interrupt:
return
if interacted.get_connections().size() > 0:
emit_signal("interacted")
return
match action:
ActionState.Action.WALK:
if walked.get_connections().size() > 0:
emit_signal("walked")
ActionState.Action.LOOK:
if looked.get_connections().size() > 0:
emit_signal("looked")
ActionState.Action.TOUCH:
if touched.get_connections().size() > 0:
emit_signal("touched")
ActionState.Action.TALK:
if talked.get_connections().size() > 0:
emit_signal("talked")
func _input(event):
if not Engine.is_editor_hint():
if event is InputEventMouseButton and Input.is_action_just_released("interact"):