Create room 046 (Tower Stairway) and wire to room 045
- Added kq4_046_tower_stairway scene - South exit to room 045 (Genesta's Bed Chamber) - bidirectional connection - North exit to room 047 (Tower Chamber) - room 047 doesn't exist yet, transition pending - Updated room 045 to add return transition to room 046
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scenes/kq4_046_tower_stairway/kq4_046_tower_stairway.gd
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scenes/kq4_046_tower_stairway/kq4_046_tower_stairway.gd
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extends Scene
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func _on_tower_chamber_interacted() -> void:
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# Room 047 doesn't exist yet - this will be wired when room 047 is created
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push_warning("Room 047 (Tower Chamber) not yet created. Cannot transition.")
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func _on_genestas_bed_chamber_interacted() -> void:
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$kq4_045_genestas_bed_chamber.default_script(self)
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