narration
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@@ -1,7 +1,7 @@
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extends Scene
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func _on_dense_forest_interacted() -> void:
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gfunc _on_dense_forest_interacted() -> void:
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$kq4_029_dense_forest.default_script(self)
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@@ -19,29 +19,29 @@ func _on_ogres_cottage_interacted() -> void:
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func _on_cottage_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "You see the back of a large, thatched-roof house.")
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ScriptBuilder.narrate("You see the back of a large, thatched-roof house.")
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).build(self, "_on_script_complete"))
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func _on_window_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "You look through the window, but can make out no details.")
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ScriptBuilder.narrate("You look through the window, but can make out no details.")
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).build(self, "_on_script_complete"))
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func _on_boulders_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "The rocks are insignificant here.")
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ScriptBuilder.narrate("The rocks are insignificant here.")
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).build(self, "_on_script_complete"))
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func _on_bushes_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "You don't see many shrubs here.")
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ScriptBuilder.narrate("You don\u2019t see many shrubs here.")
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).build(self, "_on_script_complete"))
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "This is a creepy place! You have found a grove of very odd, (and scary-looking), trees. A thick forest surrounds the grove.")
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ScriptBuilder.narrate("This is a creepy place! You have found a grove of very odd, (and scary-looking), trees. A thick forest surrounds the grove.")
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).build(self, "_on_script_complete"))
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