From dd4bd87f90e532bc7cab292f809ef4d94522ee56 Mon Sep 17 00:00:00 2001 From: Bryce Date: Sun, 26 Apr 2026 21:46:03 -0700 Subject: [PATCH] fix: make inventory backpack visible by instancing in Game.tscn and fixing Tween API - Add InventoryBackpack under HUD CanvasLayer (layer 5) in Game.tscn - Add InventoryOverlay under InventoryOverlayLayer CanvasLayer (layer 10) - Fix Tween.TRANS_SINE_IN -> .set_trans(TRANS_SINE).set_ease(EASE_IN) in InventoryBackpack.gd (Godot 4.6 split transition and easing APIs) --- Game.tscn | 21 +++++++++++++++++++ .../inventory_backpack/InventoryBackpack.gd | 6 ++++-- 2 files changed, 25 insertions(+), 2 deletions(-) diff --git a/Game.tscn b/Game.tscn index c876863..5e37d51 100644 --- a/Game.tscn +++ b/Game.tscn @@ -10,6 +10,8 @@ [ext_resource type="PackedScene" uid="uid://c0mp4a2u3jkd" path="res://portrait.tscn" id="7_fj12q"] [ext_resource type="Script" uid="uid://bsvab128vy1ip" path="res://OffsetCameraBasedOnMovement.gd" id="8_cvftx"] [ext_resource type="PackedScene" uid="uid://dyk4rcqsk3aed" path="res://scenes/kq4_003_fountain_pool/kq4_003_fountain_pool.tscn" id="8_yx171"] +[ext_resource type="PackedScene" uid="uid://dxkyfas46q7ef" path="res://inventory/inventory_backpack/InventoryBackpack.tscn" id="9_backpack"] +[ext_resource type="PackedScene" uid="uid://djoycn4xfa8p3" path="res://inventory/inventory_overlay/InventoryOverlay.tscn" id="a_overlay"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_44mjr"] shader = ExtResource("2_jr51a") @@ -183,3 +185,22 @@ label_settings = SubResource("LabelSettings_narrator") horizontal_alignment = 1 vertical_alignment = 1 autowrap_mode = 3 + +[node name="HUD" type="CanvasLayer" parent="." unique_id=-294967295] +layer = 5 + +[node name="InventoryBackpack" parent="HUD" unique_id=-294967294 instance=ExtResource("9_backpack")] +anchors_preset = 12 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -64.65503 +offset_bottom = -4.654907 +grow_vertical = 0 + +[node name="InventoryOverlayLayer" type="CanvasLayer" parent="." unique_id=-294967293] +layer = 10 +visible = false + +[node name="InventoryOverlay" parent="InventoryOverlayLayer" unique_id=-294967292 instance=ExtResource("a_overlay")] +grow_horizontal = 2 +grow_vertical = 2 diff --git a/inventory/inventory_backpack/InventoryBackpack.gd b/inventory/inventory_backpack/InventoryBackpack.gd index 37e1124..d023a72 100644 --- a/inventory/inventory_backpack/InventoryBackpack.gd +++ b/inventory/inventory_backpack/InventoryBackpack.gd @@ -71,7 +71,7 @@ func _transition_to_idle() -> void: _active_tween = tween _animating = true tween.tween_property(backpack_icon, "rotation", 0.0, 0.35).set_trans(Tween.TRANS_LINEAR) - tween.tween_property(backpack_icon, "position", backpack_icon.position, 0.35).set_trans(Tween.TRANS_SINE_IN) + tween.tween_property(backpack_icon, "position", backpack_icon.position, 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN) tween.tween_callback(_on_transition_complete).bind(State.IDLE) func _transition_to_open() -> void: @@ -87,7 +87,7 @@ func _transition_to_open() -> void: _active_tween = tween _animating = true tween.tween_property(backpack_icon, "rotation", PI / 4, 0.35).set_trans(Tween.TRANS_LINEAR) - tween.tween_property(backpack_icon, "position", Vector2(backpack_icon.position.x + 20, backpack_icon.position.y + 20), 0.35).set_trans(Tween.TRANS_SINE_IN) + tween.tween_property(backpack_icon, "position", Vector2(backpack_icon.position.x + 20, backpack_icon.position.y + 20), 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN) tween.tween_callback(_on_transition_complete).bind(State.OPEN) tween.tween_callback(overlay_show_requested.emit) @@ -222,7 +222,9 @@ func _on_inventory_changed() -> void: _update_floating_item() func _gui_input(event: InputEvent) -> void: + if event is InputEventMouseButton and event.pressed and event.button_index == 1: + print("OBTAINED") if _state == State.IDLE: transition_to(State.OPEN) elif _state == State.OPEN: