Create room 032 (Ocean Near Island) and wire to room 031
- Added kq4_032_ocean_near_island scene with west, east, and south exits to room 031 - Updated room 031 to add north exit to room 032 (bidirectional connection) - Room 032 north exit to room 040 omitted (room 040 doesn't exist yet) - Note: Room 032 has 3 exits to room 031 (west, east, south) with unique node names since Godot doesn't allow duplicate node names. All three call the same handler.
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@@ -17,6 +17,10 @@ func _on_beach_13_interacted() -> void:
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$kq4_013_beach.default_script(self)
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func _on_ocean_near_island_interacted() -> void:
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$kq4_032_ocean_near_island.default_script(self)
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("You are swimming in a great ocean. Playful fish leap about you as you swim.")
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