Create room 032 (Ocean Near Island) and wire to room 031

- Added kq4_032_ocean_near_island scene with west, east, and south exits to room 031
- Updated room 031 to add north exit to room 032 (bidirectional connection)
- Room 032 north exit to room 040 omitted (room 040 doesn't exist yet)
- Note: Room 032 has 3 exits to room 031 (west, east, south) with unique node names
  since Godot doesn't allow duplicate node names. All three call the same handler.
This commit is contained in:
2026-03-10 13:24:37 -07:00
parent 9e75a226ea
commit ce6a6e3d16
8 changed files with 156 additions and 0 deletions

View File

@@ -17,6 +17,10 @@ func _on_beach_13_interacted() -> void:
$kq4_013_beach.default_script(self)
func _on_ocean_near_island_interacted() -> void:
$kq4_032_ocean_near_island.default_script(self)
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("You are swimming in a great ocean. Playful fish leap about you as you swim.")

View File

@@ -91,6 +91,19 @@ position = Vector2(133, 643)
[node name="exit" parent="kq4_013_beach" index="1"]
position = Vector2(174, 519)
[node name="kq4_032_ocean_near_island" parent="." unique_id=1946756566 instance=ExtResource("4_abc")]
position = Vector2(910, -213)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_031_open_ocean"
target = "uid://9czky5vxhrg8"
label = "Ocean Near Island"
[node name="entrance" parent="kq4_032_ocean_near_island" index="0"]
position = Vector2(133, 643)
[node name="exit" parent="kq4_032_ocean_near_island" index="1"]
position = Vector2(174, 519)
[node name="south_exit" parent="." unique_id=990092106 instance=ExtResource("4_abc")]
position = Vector2(910, 542)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
@@ -116,6 +129,7 @@ position = Vector2(-64, 534)
[connection signal="interacted" from="kq4_025_beach_at_river_delta" to="." method="_on_beach_at_river_delta_interacted"]
[connection signal="interacted" from="kq4_019_coastal_cliffs" to="." method="_on_coastal_cliffs_interacted"]
[connection signal="interacted" from="kq4_013_beach" to="." method="_on_beach_13_interacted"]
[connection signal="interacted" from="kq4_032_ocean_near_island" to="." method="_on_ocean_near_island_interacted"]
[node name="ocean" type="Polygon2D" parent="." groups=["set-piece"]]
scale = Vector2(6, 6)
@@ -131,5 +145,6 @@ points_resource = ExtResource("5_ocean")
[editable path="kq4_025_beach_at_river_delta"]
[editable path="kq4_019_coastal_cliffs"]
[editable path="kq4_013_beach"]
[editable path="kq4_032_ocean_near_island"]
[editable path="south_exit"]
[editable path="west_exit"]