progress
This commit is contained in:
39
asset-work/;
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39
asset-work/;
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#!/bin/bash
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# reorganize_images.sh - Move generated images from 2 levels down to 1 level down
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# Usage: ./reorganize_images.sh [root_directory]
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# Default root directory is current directory (.)
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ROOT_DIR="${1:-.}"
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echo "Reorganizing images in: $ROOT_DIR"
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echo ""
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# Find all *_generated.png files that are exactly 2 levels deep
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# Pattern: root/level1/level2/*_generated.png -> root/level1/*_generated.png
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find "$ROOT_DIR" -mindepth 3 -maxdepth 3 -name "generated.png" -type f | while read -r filepath; do
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# Get the directory structure
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# filepath = root/level1/level2/filename.png
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# We want to move to: root/level1/filename.png
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dir=$(dirname "$filepath")
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filename=$(basename "$filepath")
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# Get parent directory (1 level up from current location)
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# dir = root/level1/level2
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# parent = root/level1
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parent=$(dirname "$dir")
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target="$parent/$filename_generated.png"
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# Check if target already exists
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if [ -f "$target" ]; then
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echo "SKIP: $filepath -> $target (already exists)"
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else
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echo "MOVE: $filepath -> $target"
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# mv "$filepath" "$target"
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fi
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done
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echo ""
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echo "Reorganization complete!"
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BIN
asset-work/caption_1_891_generated.png
LFS
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BIN
asset-work/caption_1_891_generated.png
LFS
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Binary file not shown.
40
asset-work/caption_1_891_generated.png.import
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40
asset-work/caption_1_891_generated.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bqxbuixcptd2y"
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path="res://.godot/imported/caption_1_891_generated.png-4b13095722cce3b2dd8325865961ffd7.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://asset-work/caption_1_891_generated.png"
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dest_files=["res://.godot/imported/caption_1_891_generated.png-4b13095722cce3b2dd8325865961ffd7.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -110,7 +110,7 @@ def generate_from_caption(
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# Update seeds in nodes 20 and 21
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workflow["20"]["inputs"]["seed"] = seed
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workflow["21"]["inputs"]["seed"] = seed
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workflow["21"]["inputs"]["seed"] = seed + 1
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# Generate unique filename prefix to ensure we copy the right file
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unique_id = str(uuid.uuid4())[:8]
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@@ -144,20 +144,15 @@ def generate_from_caption(
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# Create output directory next to caption file
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caption_dir = os.path.dirname(os.path.abspath(caption_file))
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caption_name = os.path.splitext(os.path.basename(caption_file))[0]
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output_dir = os.path.join(caption_dir, f"{caption_name}_{seed}")
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os.makedirs(output_dir, exist_ok=True)
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output_image_path = os.path.join(caption_dir, f"{caption_name}_{seed}_generated.png")
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# Copy the generated image to output directory with a cleaner name
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output_image_path = os.path.join(output_dir, "generated.png")
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output_image_path = os.path.join(caption_dir, output_image_path)
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shutil.copy2(new_file, output_image_path)
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print(f"Saved image: {output_image_path}")
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# Copy caption file
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caption_dest = os.path.join(output_dir, os.path.basename(caption_file))
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shutil.copy2(caption_file, caption_dest)
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print(f"Copied caption: {caption_dest}")
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return output_dir
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return output_image_path
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def main():
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@@ -23,25 +23,21 @@ def check_server(server_address: str = "127.0.0.1:8188", timeout: int = 5) -> bo
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def count_existing_variations(caption_file: str) -> int:
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"""Count existing image variations for a caption file.
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Args:
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caption_file: Path to the caption text file
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Returns:
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Number of existing variation directories
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Number of existing generated images matching the caption name
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"""
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caption_dir = os.path.dirname(os.path.abspath(caption_file))
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caption_name = os.path.splitext(os.path.basename(caption_file))[0]
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if not os.path.exists(caption_dir):
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return 0
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caption_dir = os.path.dirname(caption_file) or "."
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count = 0
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for item in os.listdir(caption_dir):
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item_path = os.path.join(caption_dir, item)
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if os.path.isdir(item_path) and item.startswith(f"{caption_name}_"):
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if item.startswith(f"{caption_name}_") and item.endswith("_generated.png"):
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count += 1
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return count
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@@ -55,7 +51,7 @@ def generate_multiple(caption_file: str, count: int = 2, server: str = "127.0.0.
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dry_run: If True, validate only without generating
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Returns:
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Tuple of (list of created output directories, number of existing variations)
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Tuple of (list of created image paths, number of existing variations)
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"""
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if not os.path.exists(caption_file):
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print(f"Error: Caption file not found: {caption_file}")
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@@ -109,11 +105,10 @@ def generate_multiple(caption_file: str, count: int = 2, server: str = "127.0.0.
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if result.returncode != 0:
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print(f"Warning: Generation {i + 1} of {needed} failed with exit code {result.returncode}")
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else:
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# Calculate output directory name
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caption_dir = os.path.dirname(os.path.abspath(caption_file))
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# Image is saved in current directory by generate_from_caption
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caption_name = os.path.splitext(os.path.basename(caption_file))[0]
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output_dir = os.path.join(caption_dir, f"{caption_name}_{seed}")
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output_dirs.append(output_dir)
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output_path = os.path.join(".", f"{caption_name}_{seed}_generated.png")
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output_dirs.append(output_path)
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return output_dirs, existing
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@@ -178,16 +173,16 @@ def main():
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sys.exit(1)
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print("✓ Server is running\n")
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output_dirs, existing = generate_multiple(args.caption_file, args.count, args.server)
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output_paths, existing = generate_multiple(args.caption_file, args.count, args.server)
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print(f"\n{'='*60}")
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print("All generations complete!")
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print(f"{'='*60}")
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if output_dirs:
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print(f"\nCreated {len(output_dirs)} new output directory(s):")
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for output_dir in output_dirs:
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print(f" - {output_dir}")
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print(f"\nTotal variations now: {existing + len(output_dirs)}")
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if output_paths:
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print(f"\nCreated {len(output_paths)} new image(s):")
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for output_path in output_paths:
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print(f" - {output_path}")
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print(f"\nTotal variations now: {existing + len(output_paths)}")
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if __name__ == "__main__":
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@@ -1 +0,0 @@
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kq5hoyos, wtp style, sylvain. oil painting style. From a high-angle perspective, the scene unfolds as a serene coastal vista. The foreground features a gently curving sandy beach that stretches from the bottom right toward the center, its pale golden surface meeting the turquoise shallows of the ocean. The water transitions from light aqua near the shore to deep navy blue as it extends toward the horizon. A narrow strip of bright green grass and low vegetation borders the beach on the right, with hints of rocky outcrops and distant cliffs visible in the far background. The sky above is a clear azure with a few fluffy white clouds drifting near the horizon. The composition creates a sense of peaceful isolation, with the beach acting as a natural pathway guiding the eye toward the expansive ocean. Soft daylight illuminates the scene from the upper left, casting subtle shadows and highlighting the texture of the sand and water ripples.
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Binary file not shown.
@@ -1 +0,0 @@
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kq5hoyos, wtp style, sylvain. oil painting style. A panoramic beach scene viewed from an elevated position reveals a sweeping shoreline curving gracefully along the left side of the frame. The sandy beach, rendered in warm beige and cream tones, forms a natural arc separating the deep blue ocean from a lush green coastal bluff on the right. The ocean water displays beautiful gradations, from pale turquoise where waves lap the shore to rich indigo in the deeper areas. Gentle waves create white foam patterns along the waterline. The grassy headland rises toward the right, dotted with bushes and leading toward distant cliffs. Above, a vast sky stretches in brilliant blue, adorned with soft cumulus clouds near the horizon line. The lighting suggests midday with bright, even illumination across the landscape.
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b8cxutafww85f"
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||||
path="res://.godot/imported/caption_2_2546054905_generated.png-85d55d135763428330846fb186ccb735.ctex"
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metadata={
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||||
"vram_texture": false
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}
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[deps]
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||||
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source_file="res://asset-work/kq4_001_beach/caption_2_2546054905_generated.png"
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dest_files=["res://.godot/imported/caption_2_2546054905_generated.png-85d55d135763428330846fb186ccb735.ctex"]
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||||
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[params]
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||||
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compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/channel_remap/red=0
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||||
process/channel_remap/green=1
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||||
process/channel_remap/blue=2
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||||
process/channel_remap/alpha=3
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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||||
detect_3d/compress_to=1
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||||
@@ -1 +0,0 @@
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kq5hoyos, wtp style, sylvain. oil painting style. The composition presents a tranquil seaside view from a slightly elevated vantage point. Dominating the left two-thirds of the frame, the ocean extends to the horizon in layered shades of deep blue and azure. A crescent-shaped beach of pale sand occupies the right foreground, creating a natural boundary between land and sea. The shoreline curves gently, with shallow water showing lighter turquoise hues where it meets the sand. To the right, a verdant slope rises, covered in bright green grass and low shrubs. The distant background hints at more rugged terrain. The sky occupies the upper portion in a clear, vibrant blue with scattered white clouds. Natural daylight bathes the entire scene, creating soft shadows and emphasizing the contrast between the warm sand, cool water, and green vegetation.
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@@ -0,0 +1,40 @@
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||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ctkgcs8rpjbta"
|
||||
path="res://.godot/imported/caption_3_2466183908_generated.png-a2c3b9089dc798fa654ec83ce8563bd9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset-work/kq4_001_beach/caption_3_2466183908_generated.png"
|
||||
dest_files=["res://.godot/imported/caption_3_2466183908_generated.png-a2c3b9089dc798fa654ec83ce8563bd9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
asset-work/kq4_002_meadow/caption_1_125867643_generated.png
LFS
Normal file
BIN
asset-work/kq4_002_meadow/caption_1_125867643_generated.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://1irwr0ujfhbu"
|
||||
path="res://.godot/imported/caption_1_125867643_generated.png-bbfe6fa9e08d92f72926c14b2f61f164.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset-work/kq4_002_meadow/caption_1_125867643_generated.png"
|
||||
dest_files=["res://.godot/imported/caption_1_125867643_generated.png-bbfe6fa9e08d92f72926c14b2f61f164.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ckkbtkupmncyo"
|
||||
path="res://.godot/imported/caption_1_2192260032_generated.png-dba103e5c16e2fac207a13e6bf7367fd.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset-work/kq4_002_meadow/caption_1_2192260032_generated.png"
|
||||
dest_files=["res://.godot/imported/caption_1_2192260032_generated.png-dba103e5c16e2fac207a13e6bf7367fd.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d1qppp200iwbb"
|
||||
path="res://.godot/imported/caption_1_2452282720_generated.png-89dddc740e5d25c876b646bd6f4e9021.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset-work/kq4_002_meadow/caption_1_2452282720_generated.png"
|
||||
dest_files=["res://.godot/imported/caption_1_2452282720_generated.png-89dddc740e5d25c876b646bd6f4e9021.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
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BIN
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|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1 +0,0 @@
|
||||
kq5hoyos, wtp style, sylvain. oil painting style. The composition shows a peaceful wooded glade viewed from above. Massive tree trunks with deeply textured bark frame the left and right sides of the scene. In the center foreground, a significant gray rock rests among scattered wildflowers in shades of violet and rose. The ground consists of rich brown soil mixed with green grass, forming a natural path that recedes into the distance. On the right, dense foliage and bushes add layers of greenery. The background reveals a lighter area suggesting an opening in the forest, with hints of brighter landscape beyond the shadows. The interplay of light creates a mosaic of illuminated patches and cool shadows, evoking a sense of quiet seclusion.
|
||||
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bgdn10sn7kdhc"
|
||||
path="res://.godot/imported/caption_3_2676608714_generated.png-31914f0f9b6c862afc0e5de65d17c4d9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset-work/kq4_009_shady_wooded_area/caption_3_2676608714_generated.png"
|
||||
dest_files=["res://.godot/imported/caption_3_2676608714_generated.png-31914f0f9b6c862afc0e5de65d17c4d9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user