fix: single-click confirms item selection instead of requiring two clicks
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@@ -106,7 +106,8 @@ func _on_slot_clicked(item_id: String) -> void:
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_is_dragging = true
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_is_dragging = true
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_create_drag_preview(child)
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_create_drag_preview(child)
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elif _selected_slot.item_id == item_id:
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elif _selected_slot.item_id == item_id:
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_handle_release_same_item()
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item_confirmed.emit(item_id)
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hide_overlay()
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else:
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else:
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combine_requested.emit(_selected_slot.item_id, item_id)
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combine_requested.emit(_selected_slot.item_id, item_id)
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_clear_selection()
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_clear_selection()
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