Create room 006 (Cave Entrance) and wire to room 005
- Added kq4_006_cave_entrance scene with west exit to room 005 - Updated room 005 to include target UID for room 006 transition - Room 006 south exit to room 012 omitted (room 012 doesn't exist yet) - Both transitions validated with exit checker
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scenes/kq4_006_cave_entrance/kq4_006_cave_entrance.gd
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scenes/kq4_006_cave_entrance/kq4_006_cave_entrance.gd
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extends Scene
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func _on_forest_grove_interacted() -> void:
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$kq4_005_forest_grove.default_script(self)
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