Create room 006 (Cave Entrance) and wire to room 005
- Added kq4_006_cave_entrance scene with west exit to room 005 - Updated room 005 to include target UID for room 006 transition - Room 006 south exit to room 012 omitted (room 012 doesn't exist yet) - Both transitions validated with exit checker
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@@ -59,6 +59,7 @@ position = Vector2(174, 519)
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position = Vector2(1766, 74)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_005_forest_grove"
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target = "uid://23orpd43hrwbt"
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label = "Cave Entrance"
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[node name="entrance" parent="kq4_006_cave_entrance" index="0"]
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