Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate() instead of ScriptBuilder.say() for better semantic clarity. Files changed: - kq4_013_beach.gd (3 instances) - kq4_016_graveyard.gd (3 instances) - kq4_017_spooky_house_exterior.gd (2 instances) - kq4_022_gnomes_cottage.gd (2 instances) - kq4_027_forest_path.gd (2 instances) - kq4_029_dense_forest.gd (2 instances) - kq4_030_mountain_pass.gd (2 instances) - kq4_031_open_ocean.gd (2 instances) - kq4_033_enchanted_island_beach.gd (2 instances) - kq4_034_island_beach.gd (2 instances) - kq4_035_island_beach.gd (2 instances) - kq4_036_island_garden_pond.gd (2 instances) - kq4_038_island_garden.gd (2 instances) Total: 28 instances across 13 files Archive scenes (healer_pasture, healer_interior, entrance) closed as not in active project.
This commit is contained in:
@@ -19,17 +19,17 @@ func _on_spooky_house_exterior_interacted() -> void:
|
||||
|
||||
func _on_gravestones_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "Each tombstone has an epitaph written on it.")
|
||||
ScriptBuilder.narrate("Each tombstone has an epitaph written on it.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_tree_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "An old, rotting tree adds appropriate charm to the decrepit cemetery.")
|
||||
ScriptBuilder.narrate("An old, rotting tree adds appropriate charm to the decrepit cemetery.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "This run-down, gloomy cemetery gives you the creeps!")
|
||||
ScriptBuilder.narrate("This run-down, gloomy cemetery gives you the creeps!")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -19,11 +19,11 @@ func _on_cemetery_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "Indeed, this is a spooky old house! It looks as if no one has lived here for many years. Flanking the old house on both sides is a run-down cemetery. A thick forest looms all around.")
|
||||
ScriptBuilder.narrate("Indeed, this is a spooky old house! It looks as if no one has lived here for many years. Flanking the old house on both sides is a run-down cemetery. A thick forest looms all around.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_house_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "The old house looks abandoned and decrepit. Windows are boarded up and the door hangs off its hinges.")
|
||||
ScriptBuilder.narrate("The old house looks abandoned and decrepit. Windows are boarded up and the door hangs off its hinges.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -19,11 +19,11 @@ func _on_021_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "You have come upon a cute little house, built right into a huge tree! An old water wheel, attached to the house, goes unused beside the little river that flows gently before the house.")
|
||||
ScriptBuilder.narrate("You have come upon a cute little house, built right into a huge tree! An old water wheel, attached to the house, goes unused beside the little river that flows gently before the house.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_cottage_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "The cottage is built into a massive old tree. It looks like a gnome might live here.")
|
||||
ScriptBuilder.narrate("The cottage is built into a massive old tree. It looks like a gnome might live here.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -19,11 +19,11 @@ func _on_river_meadow_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "You are wandering through a thick wood. You hear birds chirping from the many trees.")
|
||||
ScriptBuilder.narrate("You are wandering through a thick wood. You hear birds chirping from the many trees.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_forest_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "Tall trees surround the path on both sides. Sunlight filters through the canopy above.")
|
||||
ScriptBuilder.narrate("Tall trees surround the path on both sides. Sunlight filters through the canopy above.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -19,11 +19,11 @@ func _on_mine_entrance_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "You are roaming through a dense forest.")
|
||||
ScriptBuilder.narrate("You are roaming through a dense forest.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_trees_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "Tall pine trees surround you on all sides. The forest is thick and dark.")
|
||||
ScriptBuilder.narrate("Tall pine trees surround you on all sides. The forest is thick and dark.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -15,11 +15,11 @@ func _on_dense_forest_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "A mountain range rises to the east from the forest. A narrow path winds steeply up the side of it.")
|
||||
ScriptBuilder.narrate("A mountain range rises to the east from the forest. A narrow path winds steeply up the side of it.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_mountain_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "Jagged mountain peaks rise above. The path looks treacherous.")
|
||||
ScriptBuilder.narrate("Jagged mountain peaks rise above. The path looks treacherous.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -19,11 +19,11 @@ func _on_beach_13_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "You are swimming in a great ocean. Playful fish leap about you as you swim.")
|
||||
ScriptBuilder.narrate("You are swimming in a great ocean. Playful fish leap about you as you swim.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_ocean_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "The endless ocean stretches in all directions. Waves gently lap around you.")
|
||||
ScriptBuilder.narrate("The endless ocean stretches in all directions. Waves gently lap around you.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -11,11 +11,11 @@ func _on_enchanted_island_beach_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "You see the azure ocean stretching in front of you as you stand on the beach of this marvelous island. Behind you, set amidst a beautiful garden, rises a splendid ivory palace.")
|
||||
ScriptBuilder.narrate("You see the azure ocean stretching in front of you as you stand on the beach of this marvelous island. Behind you, set amidst a beautiful garden, rises a splendid ivory palace.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_beach_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "The white sandy beach is warm under your feet. Palm trees dot the shoreline.")
|
||||
ScriptBuilder.narrate("The white sandy beach is warm under your feet. Palm trees dot the shoreline.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
@@ -15,11 +15,11 @@ func _on_island_shore_interacted() -> void:
|
||||
|
||||
func _on_room_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "You stare out at the ocean and the white sand beach of this secluded island. From the middle of the island, a majestic ivory palace towers, surrounded by a lovely manicured garden.")
|
||||
ScriptBuilder.narrate("You stare out at the ocean and the white sand beach of this secluded island. From the middle of the island, a majestic ivory palace towers, surrounded by a lovely manicured garden.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
|
||||
func _on_beach_looked() -> void:
|
||||
start_main_script(ScriptBuilder.init(
|
||||
ScriptBuilder.say(ego, "The warm sand feels nice between your toes. Palm trees sway in the breeze.")
|
||||
ScriptBuilder.narrate("The warm sand feels nice between your toes. Palm trees sway in the breeze.")
|
||||
).build(self, "_on_script_complete"))
|
||||
|
||||
Reference in New Issue
Block a user