feat: implement InventoryBackpack FSM and InventoryOverlay
- InventoryBackpack: Control-based FSM with IDLE/OPEN/SELECTED/ACQUIRE/REMOVE states, Tween-based animations, guard condition checks, signal connections to InventoryManager for item_acquired/item_removed reactions - InventoryOverlay: Full-screen overlay with fade-in/out, item grid via GridContainer, drag-and-drop item selection, combination via drag-to-slot, hover labels, right-click inspect - InventorySlot: Individual slot with colored box placeholder, hover highlight, click/right-click/hover signals
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inventory/inventory_overlay/InventorySlot.tscn
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26
inventory/inventory_overlay/InventorySlot.tscn
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[gd_scene format=3 uid="uid://1esl88fgtd2p6"]
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[ext_resource type="Script" uid="uid://oegm753jbl9m" path="res://inventory/inventory_overlay/InventorySlot.gd" id="1"]
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[node name="InventorySlot" type="Control" unique_id=2000000001]
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custom_minimum_size = Vector2i(64, 64)
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script = ExtResource("1")
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[node name="ItemBox" type="ColorRect" parent="." unique_id=2000000002]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.062
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anchor_top = 0.062
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anchor_right = 0.938
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anchor_bottom = 0.938
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color = Color(1, 0.6, 0.2, 1)
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[node name="HoverHighlight" type="ColorRect" parent="." unique_id=2000000003]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color(1, 1, 1, 0.3)
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visible = false
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