feat: implement InventoryBackpack FSM and InventoryOverlay
- InventoryBackpack: Control-based FSM with IDLE/OPEN/SELECTED/ACQUIRE/REMOVE states, Tween-based animations, guard condition checks, signal connections to InventoryManager for item_acquired/item_removed reactions - InventoryOverlay: Full-screen overlay with fade-in/out, item grid via GridContainer, drag-and-drop item selection, combination via drag-to-slot, hover labels, right-click inspect - InventorySlot: Individual slot with colored box placeholder, hover highlight, click/right-click/hover signals
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31
inventory/inventory_backpack/InventoryBackpack.tscn
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31
inventory/inventory_backpack/InventoryBackpack.tscn
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[gd_scene format=3 uid="uid://1406xmcnkygw0"]
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[ext_resource type="Script" uid="uid://2x3g0ethsdcgo" path="res://inventory/inventory_backpack/InventoryBackpack.gd" id="1"]
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[node name="InventoryBackpack" type="Control" unique_id=1000000001]
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layout_mode = 3
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anchors_preset = 2
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anchor_right = 1.0
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offset_top = 10.0
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offset_right = -10.0
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offset_bottom = 70.0
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script = ExtResource("1")
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[node name="BackpackIcon" type="ColorRect" parent="." unique_id=1000000002]
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layout_mode = 0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 60.0
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offset_bottom = 60.0
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color = Color(0.4, 0.6, 0.9, 1)
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[node name="FloatingItem" type="ColorRect" parent="." unique_id=1000000003]
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layout_mode = 0
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offset_left = 20.0
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offset_top = -30.0
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offset_right = 50.0
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offset_bottom = 0.0
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color = Color(1, 0.6, 0.2, 1)
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visible = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1000000004]
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