Create room 012 (Haunted Forest) and wire to rooms 006 and 011
- Added kq4_012_haunted_forest scene with north exit to room 006 and west exit to room 011 - Updated room 006 to add south exit to room 012 (bidirectional connection) - Updated room 011 to add target UID for room 012 transition - Room 012 south exit to room 018 omitted (room 018 doesn't exist yet) - All 4 transitions validated with exit checker
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@@ -50,6 +50,21 @@ position = Vector2(506, 555)
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[node name="exit" parent="kq4_005_forest_grove" index="1"]
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position = Vector2(-64, 534)
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[node name="kq4_012_haunted_forest" parent="." unique_id=990092106 instance=ExtResource("4_transition")]
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position = Vector2(910, 542)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_006_cave_entrance"
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target = "uid://2x2iotcho43kp"
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label = "Haunted Forest"
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[node name="entrance" parent="kq4_012_haunted_forest" index="0"]
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position = Vector2(118, 514)
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[node name="exit" parent="kq4_012_haunted_forest" index="1"]
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position = Vector2(151, 615)
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[connection signal="interacted" from="kq4_005_forest_grove" to="." method="_on_forest_grove_interacted"]
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[connection signal="interacted" from="kq4_012_haunted_forest" to="." method="_on_haunted_forest_interacted"]
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[editable path="kq4_005_forest_grove"]
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[editable path="kq4_012_haunted_forest"]
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