fix: make inventory backpack visible by instancing in Game.tscn and fixing Tween API

- Add InventoryBackpack under HUD CanvasLayer (layer 5) in Game.tscn
- Add InventoryOverlay under InventoryOverlayLayer CanvasLayer (layer 10)
- Fix Tween.TRANS_SINE_IN -> .set_trans(TRANS_SINE).set_ease(EASE_IN) in
  InventoryBackpack.gd (Godot 4.6 split transition and easing APIs)
This commit is contained in:
2026-04-26 21:46:03 -07:00
parent 9ed55d6345
commit 92866d5fc8
2 changed files with 25 additions and 2 deletions

View File

@@ -71,7 +71,7 @@ func _transition_to_idle() -> void:
_active_tween = tween
_animating = true
tween.tween_property(backpack_icon, "rotation", 0.0, 0.35).set_trans(Tween.TRANS_LINEAR)
tween.tween_property(backpack_icon, "position", backpack_icon.position, 0.35).set_trans(Tween.TRANS_SINE_IN)
tween.tween_property(backpack_icon, "position", backpack_icon.position, 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
tween.tween_callback(_on_transition_complete).bind(State.IDLE)
func _transition_to_open() -> void:
@@ -87,7 +87,7 @@ func _transition_to_open() -> void:
_active_tween = tween
_animating = true
tween.tween_property(backpack_icon, "rotation", PI / 4, 0.35).set_trans(Tween.TRANS_LINEAR)
tween.tween_property(backpack_icon, "position", Vector2(backpack_icon.position.x + 20, backpack_icon.position.y + 20), 0.35).set_trans(Tween.TRANS_SINE_IN)
tween.tween_property(backpack_icon, "position", Vector2(backpack_icon.position.x + 20, backpack_icon.position.y + 20), 0.35).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
tween.tween_callback(_on_transition_complete).bind(State.OPEN)
tween.tween_callback(overlay_show_requested.emit)
@@ -222,7 +222,9 @@ func _on_inventory_changed() -> void:
_update_floating_item()
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == 1:
print("OBTAINED")
if _state == State.IDLE:
transition_to(State.OPEN)
elif _state == State.OPEN: