This commit is contained in:
2026-03-05 22:47:43 -08:00
parent a2eb4de815
commit 8cfae8dea2
285 changed files with 2814 additions and 11 deletions

View File

@@ -34,6 +34,7 @@ signal entered(lab)
signal exited(lab)
@export var label: String
@export var priority: int = 0
@export var points_resource: PolygonPointsResource:
set(value):
points_resource = value
@@ -57,10 +58,34 @@ func _process(delta):
func _get_overlapping_setpieces() -> Array[SetPiece]:
var overlapping: Array[SetPiece] = []
var mouse_pos = to_local(get_global_mouse_position())
for child in get_tree().get_nodes_in_group("set-piece"):
if child is SetPiece and child != self:
if child.polygon.size() > 0 and Geometry2D.is_point_in_polygon(mouse_pos, child.polygon):
overlapping.append(child)
return overlapping
func _input(event):
if not Engine.is_editor_hint():
if Geometry2D.is_point_in_polygon(to_local(get_global_mouse_position()), self.polygon):
if event is InputEventMouseButton and event.is_action("interact"):
# Find all overlapping SetPieces and check if this one has highest priority
var overlapping = _get_overlapping_setpieces()
overlapping.append(self)
var max_priority = self.priority
for piece in overlapping:
if piece.priority > max_priority:
max_priority = piece.priority
# Only process if this SetPiece has the highest priority
if self.priority < max_priority:
return
get_viewport().set_input_as_handled()
# Check if interacted signal has connections - it takes precedence