Makes lots of new screens
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26
scenes/pit/pit.gd
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26
scenes/pit/pit.gd
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extends Scene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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var cave_entrance = load("res://scenes/cave_entrance/cave_entrance.tscn")
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func _on_cave_interacted():
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$cave.default_script(self)
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func _on_healers_interacted():
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$healers.default_script(self)
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func _on_node_2d_interacted():
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$critter_area.default_script(self)
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