Makes lots of new screens
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11
scenes/deep_cave/deep_cave.gd
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11
scenes/deep_cave/deep_cave.gd
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extends Scene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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func _on_cave_top_interacted():
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$cave_top.default_script(self)
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