Makes lots of new screens
This commit is contained in:
11
scenes/deep_cave/deep_cave.gd
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11
scenes/deep_cave/deep_cave.gd
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extends Scene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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func _on_cave_top_interacted():
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$cave_top.default_script(self)
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65
scenes/deep_cave/deep_cave.tscn
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65
scenes/deep_cave/deep_cave.tscn
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[gd_scene load_steps=7 format=3 uid="uid://by3vlm6hep0b7"]
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[ext_resource type="Script" path="res://scenes/deep_cave/deep_cave.gd" id="1_04uj1"]
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[ext_resource type="Texture2D" uid="uid://csffrevwcdrh5" path="res://scenes/deep_cave/inside-cave-deep-big.png" id="2_w2dfs"]
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[ext_resource type="Script" path="res://ScalePoint_.gd" id="3_ljxjc"]
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[ext_resource type="Texture2D" uid="uid://c2vwbdxi6hpa8" path="res://scenes/healer_pasture/foreground.png" id="4_ank2u"]
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[ext_resource type="PackedScene" uid="uid://c4vc1wx7k6cw" path="res://TransitionPiece.tscn" id="5_8e185"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_dvbx8"]
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vertices = PackedVector2Array(1654, 336, 1339, 293, 1514, 245, 1649, 310, 1919, 274, 2527, 288, 2433, 329, 1968, 289, 1967, 289, 1652, 294, 1918, 274, 1268, 883, 1183, 854, 1762, 509, 1939, 560, 1883, 409)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(4, 5, 6, 7), PackedInt32Array(4, 7, 8), PackedInt32Array(4, 8, 9, 10), PackedInt32Array(2, 10, 9), PackedInt32Array(11, 12, 13, 14), PackedInt32Array(3, 15, 14, 13, 0), PackedInt32Array(2, 9, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(1512, 235, 1289, 297, 1648, 345, 1748, 506, 1160, 856, 1270, 894, 1952, 566, 1891, 402, 1660, 304, 1967, 299, 2435, 340, 2573, 280, 1919, 264)])
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parsed_collision_mask = 4294967294
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source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="background" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_04uj1")
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[node name="bg" type="Sprite2D" parent="."]
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scale = Vector2(0.78, 0.78)
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texture = ExtResource("2_w2dfs")
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centered = false
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[node name="StartScalePoint" type="Node2D" parent="."]
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position = Vector2(722, 226)
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script = ExtResource("3_ljxjc")
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target_scale = 0.15
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[node name="EndScalePoint" type="Node2D" parent="."]
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position = Vector2(1410, 1097)
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scale = Vector2(0.44, 0.44)
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script = ExtResource("3_ljxjc")
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target_scale = 0.25
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[node name="pathfind" type="NavigationRegion2D" parent="."]
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navigation_polygon = SubResource("NavigationPolygon_dvbx8")
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metadata/_edit_lock_ = true
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[node name="default-starting-point" type="Node2D" parent="."]
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position = Vector2(788, 916)
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[node name="Foreground" type="Sprite2D" parent="."]
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visible = false
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position = Vector2(1596, 1099)
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scale = Vector2(1.45, 1.45)
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texture = ExtResource("4_ank2u")
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offset = Vector2(-9.34324, -70.3448)
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[node name="cave_top" parent="." instance=ExtResource("5_8e185")]
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color = Color(1, 1, 1, 0.196078)
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polygon = PackedVector2Array(1907, 104, 1322, 200, 1895, 323, 2131, 304, 2197, 135)
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target_transition = "deep_cave"
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target = "res://scenes/cave_top/cave_top.tscn"
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label = "Cave top"
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[node name="entrance" parent="cave_top" index="0"]
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position = Vector2(1750, 241)
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[node name="exit" parent="cave_top" index="1"]
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position = Vector2(2255, 291)
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[connection signal="interacted" from="cave_top" to="." method="_on_cave_top_interacted"]
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[editable path="cave_top"]
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BIN
scenes/deep_cave/inside-cave-deep-big.png
LFS
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BIN
scenes/deep_cave/inside-cave-deep-big.png
LFS
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Binary file not shown.
34
scenes/deep_cave/inside-cave-deep-big.png.import
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34
scenes/deep_cave/inside-cave-deep-big.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://csffrevwcdrh5"
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path="res://.godot/imported/inside-cave-deep-big.png-ded57dc55cd8bb46747d92b692d889fc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/deep_cave/inside-cave-deep-big.png"
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dest_files=["res://.godot/imported/inside-cave-deep-big.png-ded57dc55cd8bb46747d92b692d889fc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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