adds placeholder stuff
This commit is contained in:
BIN
scenes/archive/healer_pasture/foreground.png
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scenes/archive/healer_pasture/foreground.png
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scenes/archive/healer_pasture/foreground.png.import
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scenes/archive/healer_pasture/foreground.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c2vwbdxi6hpa8"
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path="res://.godot/imported/foreground.png-43383103dddc794b7752affd225fc706.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/archive/healer_pasture/foreground.png"
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dest_files=["res://.godot/imported/foreground.png-43383103dddc794b7752affd225fc706.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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26
scenes/archive/healer_pasture/healer_pasture.gd
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scenes/archive/healer_pasture/healer_pasture.gd
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extends Scene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_entranceexit_interacted():
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(self.ego, "It's a hot air baloon", false)
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)
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.and_then(ScriptBuilder.say(self.ego, "Just like gramps' one."))
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.build(self, "_on_script_complete"))
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pass # Replace with function body.
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func _on_healers_interacted():
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$healers.default_script(self)
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1
scenes/archive/healer_pasture/healer_pasture.gd.uid
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scenes/archive/healer_pasture/healer_pasture.gd.uid
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uid://b3eps20sq67gn
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56
scenes/archive/healer_pasture/healer_pasture.tscn
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scenes/archive/healer_pasture/healer_pasture.tscn
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[gd_scene format=3 uid="uid://ct7hctpa6641e"]
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[ext_resource type="Script" uid="uid://b3eps20sq67gn" path="res://scenes/archive/healer_pasture/healer_pasture.gd" id="1_yrj0n"]
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[ext_resource type="Texture2D" uid="uid://q44n4fwunqnu" path="res://scenes/archive/healer_pasture/meadow.png" id="2_xlj8p"]
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[ext_resource type="Script" uid="uid://xmphq3i0wbg3" path="res://ScalePoint_.gd" id="4_6inrv"]
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[ext_resource type="PackedScene" uid="uid://c4vc1wx7k6cw" path="res://TransitionPiece.tscn" id="5_vvsg8"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_dvbx8"]
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vertices = PackedVector2Array(1314, 834, 1313, 834, 2572, 796, 3672, 1092, 3802, 1128, 892, 951, 2645, 815, 3959, 793, 4382, 1031, 3674, 1076, 199, 963, 195, 907, 891, 951)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2), PackedInt32Array(3, 4, 5, 0, 2, 6), PackedInt32Array(7, 8, 9, 6), PackedInt32Array(10, 11, 0, 12), PackedInt32Array(5, 12, 0), PackedInt32Array(6, 9, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(185, 898, 190, 974, 858, 1086, 3899, 1144, 2575, 786, 1313, 824), PackedVector2Array(3567, 1093, 4417, 1039, 3963, 783, 1888, 818)])
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parsed_collision_mask = 4294967294
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source_geometry_group_name = &"navigation_polygon_source_group"
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[node name="background" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_yrj0n")
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[node name="bg" type="Sprite2D" parent="."]
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texture = ExtResource("2_xlj8p")
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centered = false
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[node name="StartScalePoint" type="Node2D" parent="."]
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position = Vector2(1476, 742)
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script = ExtResource("4_6inrv")
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target_scale = 0.25
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[node name="EndScalePoint" type="Node2D" parent="."]
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position = Vector2(1408, 1097)
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scale = Vector2(0.44, 0.44)
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script = ExtResource("4_6inrv")
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target_scale = 0.35
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[node name="pathfind" type="NavigationRegion2D" parent="."]
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navigation_polygon = SubResource("NavigationPolygon_dvbx8")
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metadata/_edit_lock_ = true
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[node name="default-starting-point" type="Node2D" parent="."]
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position = Vector2(788, 916)
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[node name="healers" parent="." instance=ExtResource("5_vvsg8")]
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color = Color(1, 1, 1, 1)
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polygon = PackedVector2Array(3852, 705, 3759, 1075, 4195, 1108, 4205, 725)
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target_transition = "pasture"
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target = "res://scenes/healers/healers.tscn"
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label = "Healers"
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[node name="entrance" parent="healers" index="0"]
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position = Vector2(3878, 950)
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[node name="exit" parent="healers" index="1"]
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position = Vector2(4168, 993)
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[connection signal="interacted" from="healers" to="." method="_on_healers_interacted"]
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[editable path="healers"]
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BIN
scenes/archive/healer_pasture/image6.png
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BIN
scenes/archive/healer_pasture/image6.png
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scenes/archive/healer_pasture/image6.png.import
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scenes/archive/healer_pasture/image6.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bdrjiflog0m3g"
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path="res://.godot/imported/image6.png-7762174773c225b77ff0afa2e88ae80e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/archive/healer_pasture/image6.png"
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dest_files=["res://.godot/imported/image6.png-7762174773c225b77ff0afa2e88ae80e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
scenes/archive/healer_pasture/meadow.png
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scenes/archive/healer_pasture/meadow.png
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scenes/archive/healer_pasture/meadow.png.import
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scenes/archive/healer_pasture/meadow.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://q44n4fwunqnu"
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path="res://.godot/imported/meadow.png-f52c81d5b07995b531b7f85025996180.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/archive/healer_pasture/meadow.png"
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dest_files=["res://.godot/imported/meadow.png-f52c81d5b07995b531b7f85025996180.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
scenes/archive/healer_pasture/output_00008_.png
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scenes/archive/healer_pasture/output_00008_.png
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scenes/archive/healer_pasture/output_00008_.png.import
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scenes/archive/healer_pasture/output_00008_.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bevj01d40tjpv"
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path="res://.godot/imported/output_00008_.png-fe706a76c018bae76f79fd72fc28255d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/archive/healer_pasture/output_00008_.png"
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dest_files=["res://.godot/imported/output_00008_.png-fe706a76c018bae76f79fd72fc28255d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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