adds placeholder stuff

This commit is contained in:
Bryce
2026-02-20 23:02:47 -08:00
parent 71575c2256
commit 8b50530081
214 changed files with 1261 additions and 492 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://gg0tjobjip6u"]
[gd_resource type="VisualShader" format=3 uid="uid://gg0tjobjip6u"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_cm35s"]
input_name = "texture"
@@ -14,44 +14,6 @@ expanded_output_ports = [0]
operator = 2
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
// Varyings
varying float var_ueu;
uniform sampler2D tex_frg_6;
void vertex() {
var_ueu = 0.0;
}
void fragment() {
vec4 n_out5p0;
// Texture2D:5
n_out5p0 = texture(TEXTURE, UV);
float n_out5p4 = n_out5p0.a;
// Texture2D:6
vec4 n_out6p0 = texture(tex_frg_6, UV);
float n_out6p1 = n_out6p0.r;
// FloatOp:7
float n_out7p0 = n_out5p4 * n_out6p1;
// Output:0
COLOR.rgb = vec3(n_out5p0.xyz);
COLOR.a = n_out7p0;
}
"
mode = 1
flags/light_only = false
varyings/ueu = "0,0"