diff --git a/scenes/kq4_009_shady_wooded_area/kq4_009_shady_wooded_area.gd b/scenes/kq4_009_shady_wooded_area/kq4_009_shady_wooded_area.gd index ba6929c..e11277b 100644 --- a/scenes/kq4_009_shady_wooded_area/kq4_009_shady_wooded_area.gd +++ b/scenes/kq4_009_shady_wooded_area/kq4_009_shady_wooded_area.gd @@ -37,5 +37,5 @@ func _on_flowers_looked() -> void: func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You are in a shady wooded area.") + ScriptBuilder.narrate("You are in a shady wooded area.") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_010_forest_path/kq4_010_forest_path.gd b/scenes/kq4_010_forest_path/kq4_010_forest_path.gd index 6f0c197..6f12bcc 100644 --- a/scenes/kq4_010_forest_path/kq4_010_forest_path.gd +++ b/scenes/kq4_010_forest_path/kq4_010_forest_path.gd @@ -23,17 +23,17 @@ func _on_shady_wooded_area_interacted() -> void: func _on_flowers_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "There aren't many flowers to pick!") + ScriptBuilder.narrate("There aren't many flowers to pick!") ).build(self, "_on_script_complete")) func _on_pine_trees_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "Mostly, you see pine trees.") + ScriptBuilder.narrate("Mostly, you see pine trees.") ).build(self, "_on_script_complete")) func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You are on a forest path.") + ScriptBuilder.narrate("You are on a forest path.") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_011_enchanted_grove/kq4_011_enchanted_grove.gd b/scenes/kq4_011_enchanted_grove/kq4_011_enchanted_grove.gd index 9503641..39dc580 100644 --- a/scenes/kq4_011_enchanted_grove/kq4_011_enchanted_grove.gd +++ b/scenes/kq4_011_enchanted_grove/kq4_011_enchanted_grove.gd @@ -19,11 +19,11 @@ func _on_spooky_house_exterior_interacted() -> void: func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "This place gives you the willies! The trees around here are very strange; almost human-like. A dense forest surrounds this odd grove of trees.") + ScriptBuilder.narrate("This place gives you the willies! The trees around here are very strange; almost human-like. A dense forest surrounds this odd grove of trees.") ).build(self, "_on_script_complete")) func _on_tree_left_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "This gnarled tree has an almost human-like appearance. Its twisted branches seem to reach toward you...") + ScriptBuilder.narrate("This gnarled tree has an almost human-like appearance. Its twisted branches seem to reach toward you...") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_015_frog_pond/kq4_015_frog_pond.gd b/scenes/kq4_015_frog_pond/kq4_015_frog_pond.gd index 2eedf7e..e5dc7ea 100644 --- a/scenes/kq4_015_frog_pond/kq4_015_frog_pond.gd +++ b/scenes/kq4_015_frog_pond/kq4_015_frog_pond.gd @@ -23,23 +23,23 @@ func _on_shady_wooded_area_interacted_from_9() -> void: func _on_lilypads_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "Many water lilies float upon this little pond.") + ScriptBuilder.narrate("Many water lilies float upon this little pond.") ).build(self, "_on_script_complete")) func _on_pond_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "This is a very pretty little pond. Floating upon it are many beautiful water lilies.") + ScriptBuilder.narrate("This is a very pretty little pond. Floating upon it are many beautiful water lilies.") ).build(self, "_on_script_complete")) func _on_flowers_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You see flowers here and there.") + ScriptBuilder.narrate("You see flowers here and there.") ).build(self, "_on_script_complete")) func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You stand beside a peaceful frog pond.") + ScriptBuilder.narrate("You stand beside a peaceful frog pond.") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_018_cemetery/kq4_018_cemetery.gd b/scenes/kq4_018_cemetery/kq4_018_cemetery.gd index b092d7c..23d36bf 100644 --- a/scenes/kq4_018_cemetery/kq4_018_cemetery.gd +++ b/scenes/kq4_018_cemetery/kq4_018_cemetery.gd @@ -15,11 +15,11 @@ func _on_spooky_house_exterior_interacted() -> void: func _on_gravestones_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "Each tombstone has an epitaph written on it.") + ScriptBuilder.narrate("Each tombstone has an epitaph written on it.") ).build(self, "_on_script_complete")) func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "This is a scary old cemetery!") + ScriptBuilder.narrate("This is a scary old cemetery!") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_023_forest_path_with_cottage/kq4_023_forest_path_with_cottage.gd b/scenes/kq4_023_forest_path_with_cottage/kq4_023_forest_path_with_cottage.gd index 3f15ae2..f94b66b 100644 --- a/scenes/kq4_023_forest_path_with_cottage/kq4_023_forest_path_with_cottage.gd +++ b/scenes/kq4_023_forest_path_with_cottage/kq4_023_forest_path_with_cottage.gd @@ -19,11 +19,11 @@ func _on_dense_forest_interacted() -> void: func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You are walking through a forest thick with pine trees. A nearby river rushes westward from the distant mountain range. In the distance, you see a large house.") + ScriptBuilder.narrate("You are walking through a forest thick with pine trees. A nearby river rushes westward from the distant mountain range. In the distance, you see a large house.") ).build(self, "_on_script_complete")) func _on_cottage_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "A cottage stands among the pine trees. Smoke rises from the chimney.") + ScriptBuilder.narrate("A cottage stands among the pine trees. Smoke rises from the chimney.") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_026_river_meadow/kq4_026_river_meadow.gd b/scenes/kq4_026_river_meadow/kq4_026_river_meadow.gd index adb39f7..7a38471 100644 --- a/scenes/kq4_026_river_meadow/kq4_026_river_meadow.gd +++ b/scenes/kq4_026_river_meadow/kq4_026_river_meadow.gd @@ -19,5 +19,5 @@ func _on_forest_path_interacted() -> void: func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "A cold river carves its way through this lush flowery meadow.") + ScriptBuilder.narrate("A cold river carves its way through this lush flowery meadow.") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_039_island_beach/kq4_039_island_beach.gd b/scenes/kq4_039_island_beach/kq4_039_island_beach.gd index f2cd66d..8fbfb92 100644 --- a/scenes/kq4_039_island_beach/kq4_039_island_beach.gd +++ b/scenes/kq4_039_island_beach/kq4_039_island_beach.gd @@ -11,11 +11,11 @@ func _on_island_beach_east_interacted() -> void: func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You see a sparkling, sand beach of an exotic island. Before you, in the center of the island, a wonderful ivory palace rises. A lovely garden surrounds the palace.") + ScriptBuilder.narrate("You see a sparkling, sand beach of an exotic island. Before you, in the center of the island, a wonderful ivory palace rises. A lovely garden surrounds the palace.") ).build(self, "_on_script_complete")) func _on_beach_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "This is a beautiful sandy beach on an exotic island. The water sparkles in the sunlight.") + ScriptBuilder.narrate("This is a beautiful sandy beach on an exotic island. The water sparkles in the sunlight.") ).build(self, "_on_script_complete")) diff --git a/scenes/kq4_040_island_beach_east/kq4_040_island_beach_east.gd b/scenes/kq4_040_island_beach_east/kq4_040_island_beach_east.gd index 0d002ff..1ea8e7b 100644 --- a/scenes/kq4_040_island_beach_east/kq4_040_island_beach_east.gd +++ b/scenes/kq4_040_island_beach_east/kq4_040_island_beach_east.gd @@ -15,11 +15,11 @@ func _on_island_beach_interacted() -> void: func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "You have found yourself upon a most beautiful and exotic island. In the center of this island, a wondrous ivory palace towers. Behind you, the azure ocean washes gently upon the island's sparkling beach.") + ScriptBuilder.narrate("You have found yourself upon a most beautiful and exotic island. In the center of this island, a wondrous ivory palace towers. Behind you, the azure ocean washes gently upon the island's sparkling beach.") ).build(self, "_on_script_complete")) func _on_beach_looked() -> void: start_main_script(ScriptBuilder.init( - ScriptBuilder.say(ego, "A beautiful sandy beach on the east side of the island. The crystal clear water laps gently at the shore.") + ScriptBuilder.narrate("A beautiful sandy beach on the east side of the island. The crystal clear water laps gently at the shore.") ).build(self, "_on_script_complete"))