This commit is contained in:
Bryce
2025-12-21 12:48:00 -08:00
parent 93f5522d3d
commit 77a9f73331
81 changed files with 722 additions and 106 deletions

14
Ego.gdshader Normal file
View File

@@ -0,0 +1,14 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}