This commit is contained in:
2026-04-04 20:52:51 -07:00
parent 095dea3773
commit 7088f5cac2
400 changed files with 408 additions and 15010 deletions

View File

@@ -1,35 +1,32 @@
extends Node2D
class_name TheFoyer
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
extends Scene
func _on_room_looked() -> void:
pass
pass
func _on_kq4_017_spooky_house_exterior_interacted() -> void:
var target_scene = load("res://scenes/kq4_017_spooky_house_exterior/kq4_017_spooky_house_exterior.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
var target_scene = load("res://scenes/kq4_017_spooky_house_exterior/kq4_017_spooky_house_exterior.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_067_the_parlor_interacted() -> void:
var target_scene = load("res://scenes/kq4_067_the_parlor/kq4_067_the_parlor.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
var target_scene = load("res://scenes/kq4_067_the_parlor/kq4_067_the_parlor.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_060_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_060_bedroom/kq4_060_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
var target_scene = load("res://scenes/kq4_060_bedroom/kq4_060_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_062_bedroom_interacted() -> void:
var target_scene = load("res://scenes/kq4_062_bedroom/kq4_062_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
var target_scene = load("res://scenes/kq4_062_bedroom/kq4_062_bedroom.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_064_old_dining_room_interacted() -> void:
var target_scene = load("res://scenes/kq4_064_old_dining_room/kq4_064_old_dining_room.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
var target_scene = load("res://scenes/kq4_064_old_dining_room/kq4_064_old_dining_room.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_foyer_exit_interacted() -> void:
$foyer_exit.default_script(self)