Create room 043 (Desert Island) and wire to room 031
- Added kq4_043_desert_island scene with 4 exits (north, east, south, west) to room 031 - Updated room 031 to add transition to room 043 (bidirectional connection) - All 4 exits from room 043 validated with exit checker
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scenes/kq4_043_desert_island/kq4_043_desert_island.gd
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scenes/kq4_043_desert_island/kq4_043_desert_island.gd
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extends Scene
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func _on_open_ocean_interacted() -> void:
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# All four exits (north, east, south, west) go to room 031
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$kq4_031_open_ocean_north.default_script(self)
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