fix: wire item_confirmed signal and set item cursor icon
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@@ -6,6 +6,7 @@ func _ready() -> void:
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var def = ItemDefinition.new()
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def.id = "splash"
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def.name = "Splash"
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def.icon = load("res://splash.png")
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def.combination_category = "potion"
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InventoryManager.register_item(def)
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give_item("splash")
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