fix: refresh inventory grid when overlay opens
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@@ -33,6 +33,7 @@ func _ready() -> void:
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InventoryManager.combination_attempted.connect(_on_combination_attempted)
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InventoryManager.combination_attempted.connect(_on_combination_attempted)
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func show_overlay() -> void:
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func show_overlay() -> void:
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_refresh_grid()
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if _fade_tween:
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if _fade_tween:
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_fade_tween.kill()
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_fade_tween.kill()
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_fade_tween = null
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_fade_tween = null
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