Removing stray images, small cleanups.
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=25 format=3 uid="uid://dpsa6s5erb0ws"]
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[ext_resource type="Script" path="res://scenes/farmhouse/farmhouse.gd" id="1_51r6v"]
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[ext_resource type="Script" path="res://SetPiece_.gd" id="2_j681b"]
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[ext_resource type="Script" path="res://ScalePoint_.gd" id="3_eyrgf"]
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[ext_resource type="Texture2D" uid="uid://bj44850m5xlfn" path="res://scenes/healers/image6.png" id="4_kylj3"]
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@@ -18,6 +17,68 @@
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[ext_resource type="Texture2D" uid="uid://fj1h0ywepx08" path="res://scenes/healers/New Folder/out_00011_.png" id="16_4a0fq"]
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[ext_resource type="Texture2D" uid="uid://c7uulvgn8wsga" path="res://scenes/healers/goat.png" id="17_i0x0u"]
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[sub_resource type="GDScript" id="GDScript_bel53"]
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script/source = "extends Scene
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# Declare member variables here. Examples:
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# var a = 2
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# var b = \"text\"
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signal entered_from_pasture
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var target: Vector2
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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func _process(delta):
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super(delta)
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var cam = get_viewport().get_camera_2d()
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#if target:
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#
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#cam.global_position = $SetPiece/thingpoint.global_position #+= ($SetPiece/thingpoint.global_position - cam.global_position).normalized() * 5000.0 * delta
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#cam.zoom = lerp(cam.zoom, Vector2(1.5, 1.5), 1.15 * delta)
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#else:
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#cam.position=Vector2(0,0)
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#super(delta)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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var pasture = preload(\"res://scenes/healer_pasture/healer_pasture.tscn\")
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func _on_pasture_exit_interacted():
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var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($\"pasture-exit-point\".global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path))
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.and_then(ScriptBuilder.transition(self, pasture, \"healers-exit-point\"))
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.and_then(ScriptBuilder.walk_to_deferred(\"healers-exit-point\", \"healers-entrance-point\"))
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.can_interrupt().build(self, \"_on_script_complete\"))
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func _on_entered_from_pasture():
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print(\"HERRREERERE\")
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func _on_set_piece_interacted():
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#$target = $SetPiece/thingpoint.global_position
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#$ThingCamera.enabled=true
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#$ThingCamera.make_current()
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var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($\"look-at-thing-point\".global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path))
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.and_then(ScriptBuilder.switch_camera(\"ThingCamera\"))
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.and_then(ScriptBuilder.say(self.ego, \"Look at the cute goat!\"))
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.and_then(ScriptBuilder.reset_camera())
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#.and_then(ScriptBuilder.transition(self, pasture, \"healers-exit-point\"))
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#.and_then(ScriptBuilder.walk_to_deferred(\"healers-exit-point\", \"healers-entrance-point\"))
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.build(self, \"_on_script_complete\"))
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#$AnimationPlayer.play(\"focus_thing\")
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"
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_dvbx8"]
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vertices = PackedVector2Array(-112, 892, 851, 886, 910, 914, 1003, 959, 809, 968, 516, 951, 507, 1007, 750, 1048, 626, 1104, 383, 1138, 392, 1082, 216, 1112, -194, 1093)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3, 4, 5), PackedInt32Array(6, 7, 8, 9, 10), PackedInt32Array(10, 11, 12, 0, 5, 6)])
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@@ -93,8 +154,7 @@ blend_mode = 1
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[node name="background" type="Node2D"]
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y_sort_enabled = true
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position = Vector2(0, -4)
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script = ExtResource("1_51r6v")
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script = SubResource("GDScript_bel53")
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[node name="SetPiece" type="Polygon2D" parent="." groups=["set-piece"]]
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position = Vector2(78, 6)
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@@ -162,7 +222,7 @@ libraries = {
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}
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(1090, 729)
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position = Vector2(1090, 722)
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scale = Vector2(1.27, 1.27)
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sprite_frames = SubResource("SpriteFrames_7un2n")
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autoplay = "default"
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@@ -227,8 +287,8 @@ damping_max = 0.365
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color_ramp = SubResource("Gradient_admud")
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[node name="ThingCamera" type="Camera2D" parent="."]
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position = Vector2(1394, 761)
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zoom = Vector2(1.555, 1.555)
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position = Vector2(1150, 674)
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zoom = Vector2(1.095, 1.095)
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[node name="look-at-thing-point" type="Node2D" parent="."]
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position = Vector2(886, 941)
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