Removing stray images, small cleanups.
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@@ -1,5 +1,6 @@
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extends Node2D
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signal blur_changed(amount: float)
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@export var blur: float = 0.0
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@onready var animplayer:AnimationPlayer = $SubViewport/Fade/AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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